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It used to be capturing lightning was extremely dangerous. Something only foolhardy alchemists did on stormy mountaintops. Thankfully, some have found a far safer method to create these bottled wonders, though the power is only a slither of the real thing.

One issue that always comes up when making items is: what damage / DC is fair? As a common item, I'm imagining this vial to be like a slightly better cantrip. Being one-time use means there's some flexibility in making it special or powerful.

What do you think? is 2d6 fair as a common item? considering the range and a potential number of targets? would you give this to your low-level players?

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Comments

Kurt

I'd say that is a fair damage roll, the DC definitely makes up for it. I'll definitely be using it in my up coming campaign!

mrjamesgifford

Awesome! I kind of wanted something that was a weaker “lightning javelin” item. One time use. The DC is low enough to only catch out the unlucky ones I think

Silver

Love the idea! The fact that it can be broken or thrown to harm 3 ennemis is such a great concept.

Michael Johnson

Definitely using this in my campaign thx!