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I am currently working on a few very interesting Unseen64 videos, but I'm also digging into Star Fox Zero a bit on the side. Myself and a friend in the media have been speaking to contacts at Nintendo of Europe (mostly) to learn more about the state of development. I've passed on some of what was said to us to my pals at Nintendo Life, who have written an article around them:

http://www.nintendolife.com/news/2016/02/rumour_star_fox_zero_facing_development_niggles_another_delay_could_happen


Right now, I'm attempting to learn more about its multiplayer features and why Krystal isn't in the game (yes, really - there are stories about that going around internally too).

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Rumour: Star Fox Zero Facing Development Niggles, Another Delay Could Happen

"Just what I needed to see" Star Fox Zero was supposed to be Christmas 2015's big Wii U release, but Nintendo took the brave decision to delay the game in order to give it a little more polish. However, we're now hearing reports that despite the extra effort, things are far from rosy with Fox McCloud's latest adventure.

Comments

Kerry-Lee Copsey

Interesting. From what I played at EGX back in September, it was definitely lacking polish, in more ways than one. Main hope is that the controls are reconfigured - really struggled with gyro aiming. If that means another delay, so be it. Though, it'll be quite the blow to the lineup if it's not ready on time, considering the next few months on Nintendo platforms are looking incredibly dire. :( Look forward to seeing what you can find out - especially on the multiplayer!