Foreshadowing and Dramatic Irony...Irony...Irony...Irony... (Patreon)
Content
- LONG MESSAGE AHEAD -
TLDR: Should I add in foreshadowing and dramatic irony? If you don't know what that is, it's explained in the third sentence down.
So there is something that I have been thinking about for a while now in regards to my writing that I wanted to hear other people's input on. If you haven't already figured it out, I'm talking about foreshadowing and dramatic irony. For those that might not know, foreshadowing is just as it is described, it hints at something to come later in the story, while dramatic irony is more so about the audience or you the reader, knowing something that the characters, or more specifically in this case, the MC may not. This can help build anticipation and intrigue and add even more tension to the story.
When I first started writing, my thought was to have the story unfold before you. To leave you guessing as much as the MC and have you two be one of the same. For you to know nothing more than the MC and nothing less. A sort of forced ignorance as you wander through the story blind as the MC. But I've realized this has come with it's own problems.
For example:
Let's say that the MC is walking through the dark woods and everything is going dandy. He decides to go to sleep and then is attacked by a group of beastmen suddenly. You go from safe, to in danger. There is no tension. Sure I can say that maybe the MC notices something moving in the trees or finds footsteps on the ground indicating that there might be other people nearby, but then that isn't dramatic irony at that point.
Now for some foreshadowing and dramatic irony and how this could change it.
The MC is walking through the dark woods and everything is going dandy. In the shadows is a dark figure stalking him, hiding his presence. When the MC goes to sleep the figure leaves. You wake up after being attacked by a group of beastmen. This is a bit more exciting, wouldn't you agree? You know something is likely to happen but you aren't given enough information to actually say what. It's this kind of outsider knowledge is what I'm thinking about.
Another example to this is in regards to developments outside the MC's knowledge or even physical distance. For example, let's say that once the MC falls asleep and the dark figure leaves. There is a scene of the figure in a small hamlet speaking to someone. The only words you hear are something like, "Capture him..." and then it cuts back to you being attacked. Adding in new angles to the story telling that describes the coming and goings of other characters besides the MC. Now something like this would be used more sparingly, but it's just another example of dramatic irony.
So to bring it all in. What are your thoughts and opinions of adding this style of writing to the game? Are you against it? Would you like to see it maybe in this next chapter as an experiment? Or should I keep the writing to where you only know, you only see, and you only hear what the MC does?