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Hey, adventurers!

Here's a set of the newest previews for you! I'm going to try out a new release approach (smaller but more frequent releases) and planning to have 0.2.1 ready for Patreon release later this month.

If you're in our Discord, you might have noticed that I've substituted the roadmap with an up-to-date changelog. That way you guys can see what has already been done, and I am not shackled by an oversized plan that can't be completed in a timely manner. Hopefully it should make releasing updates more frequently easier for me since I wouldn't need to delay them in favor of "this one more feature/plot point I promised to deliver."

The changelog currently looks like this:

Technical: 

Save patching system will now raise an error if the save is corrupted or patching failed, preventing corrupted saves from being playable. New error screen, new console screen

Game menu is now animated

 Adventuring: 

Added Rem as a playable character. A strong offense hero, her kit revolves around inflicting Bleed with her Morning Star, stacking action points in Demon Form, exploiting ice weaknesses and finishing off bleeding enemies en-masse

Proceeding to the next floor of a dungeon will now make an autosave; recovering from errors and reloading a save will no longer send you all the way back to the start

Added some additional animations and SFX for the UI

Improvements to the lighting system

Fear tooltip is now slightly brighter to improve readability

 Balancing: 

Aqua's Blessing now has two more potential upgrades: Divine Rush, doubling the bonus speed, and Divine Compulsion, which immediately grants an action point to the target. The AOE upgrade now longer reduces the skill's effectiveness, but instead increases the manacost

All out attacks now have 100% armor piercing, making them even more beneficial against tougher opponents

A great number of abilities applying status effects will now benefit from boosts and will correctly convey that in the menu

 Minor changes: 

QOL of life changes to the inventory screen, skill upgrade screen and stats screen. It is now easier to switch between them, easier to select a character, and changes to loadouts/skills will now persist if players save the game after exiting the menu

When returning from the Labyrinth, the hint message will now clarify that you'll have to start over

Buying consumables will no longer prompt the confirmation screen, making it a lot easier to buy in bulk

Portable toilets are now purchasable

Added a version number display into the bottom left corner

Minor model changes for Aqua, Yunyun, Rin, Kazuma and Dust

Performance improvements

 Fixes: 

Long quest names in the Guildwork screen are now being constrained to prevent spilling out into the description section

Fixed an bug with Doppelganger encounter when running a party of less than 4 heroes

Fixed a bug related to the Wet status effect during rain

Fixed a bug related to Megumin's use of Explosion with True Sight

Fixed the issue resulting in the deepest floor number being overwritten when leaving the infinite dungeon

Fixed a bug that could lead to an uncaught exception whenever using an item from inventory page 2

Fixed an issue with overflowing text in the guildwork results screen

Fixed a visual bug related to heroes losing overlays during attacking or using abilities

Fixed an issue that marked Yunyun as not available for romance prior to the Pent-Up Feelings event

Fixed an issue that forced all doppelgangers in the Infinite Dungeon to spawn as Kazuma

Fixed an issue preventing effects from properly being displayed in the short description of a weapon in inventory

Minor spelling fixes

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Comments

Kirien Fost

Yaaay, congrats on another update and thank you for working more on the game! :3