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Here's the wobbly thing I made recently.

It's kind of a byproduct of the character control work I've been doing to make characters feel more alive. I was experimenting with soft deformation and ended up with this. The stiffness in the 3D model is gone now, and it feels nice and soft. Pretty happy with how it turned out!

There's a lot of technical stuff going on behind this, so I'll probably write a more detailed post about it at some point.

3D model by: Jump! Jun

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