Home Creators Posts Import Register Favorites Logout

Content

This release has started to pull in various patches from the mailing list are a little to risky for upstream to have during the code freeze.  Rest assumed that any regressions will be dealt with as quickly as possible.  

We have had another few rounds of mfplat updates but are still experiences a few issue with games Godfall, Astroneer and Seven - The Days Long Gone.  Hopefully we can get them resolved before the finial 6.0 release.


Summary since last release

* Rebased to current wine 6.0-rc3 (773 patches are applied to wine vanilla)


Upstreamed (Either directly from staging or fixed with a similar patch).

* winmm: Pass a fullpath to CreateFileA


Added:

* [39346] - Support IDirect3D3 when creating device.

* [50150] - odbccp32: Implement SQLWriteDSNToIni/W

* [50293] - native dxdiag complains about missing dlls.

* [50026] - ntdll: Add stub for RtlQueryProcessPlaceholderCompatibilityMode


Updated:

* Staging

* ntdll-NtQueryVirtualMemory

* bcrypt-ECDHSecretAgreement

* ntdll-Syscall_Emulation

* mfplat-streaming-support

* widl-winrt-support

Comments

Simone Garzieri

I wanna congratulate with you (wine devs), I'm playing hellblade senua's saccrifice with solid 60 fps, except for some micro stuttering that is not unbearable. at maximum quality. Wine is an outstanding project. Many thanks for your job and happy holydays