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As promised, the windows.networking.connectivity dll is now part of staging again, so "Just Cause 4" from the Epic Game Store just works.

Another game that you might want to try in this release is "Mass Effect Legendary".

Happy testing.


Summary since last release

* Rebased to current wine 6.10 (571 patches are applied to wine vanilla)


Upstreamed (Either directly from staging or fixed with a similar patch).

* d3d11/tests: Add a couple of extra tests for SRV/RTV conflict.

* wined3d: Check for SRV/RTV binding conflicts per wined3d_state.

* d3d11/tests: Add some tests for Map() on deferred contexts.

* d3d11/tests: Add some tests for UpdateSubresource() on a deferred context.

* user32: AddInternalGetWindowIcon stub.

* shell32: Fix copying of files when using a context menu.

* wtsapi32: Partial implementation of WTSEnumerateProcessesW.

* wined3d: Store the framebuffer state inline in struct wined3d_cs_clear.

* d3d11: Implement ID3D11Device::CreateDeferredContext().

* d3d11: Implement ID3D11Device1::CreateDeferredContext1().

* wined3d: Keep a list of acquired resources in struct wined3d_deferred_context.

* d3d11: Implement ID3D11DeviceContext::ClearState() using a single CS op.

* d3d11: Implement ID3D11DeviceContext::FinishCommandList().

* wined3d: Implement restoring context in wined3d_deferred_context_record_command_list().

* d3d11: Implement ID3D11DeviceContext::ExecuteCommandList().

* server: Add extra data bytes to be added after hardware_msg_data.

* server: Add HID reports count / length to rawinput union.

* server: Add HID reports support in GetRawInputBuffer.

* server: Implement WM_INPUT / RIM_TYPEHID message dispatch.

* ws2_32: Reuse old async ws2_async_io structures if possible.


Added:

* [49905] wscript: return TRUE for /d and /u stub switches

* [51120] wbemdisp: Support DISPATCH_METHOD in ISWbemObject Invoke.

* [39463] vbscript: Support looping of data from WMI

* [51199] Add missing api-ms-win-core-psapi forwards

* [51221] dpnet: Impelment IDirectPlay8Server EnumServiceProviders.


Updated:

* wined3d-CSMT_Main

* d3d11-Deferred_Context

* windows.networking.connectivity-new-dll

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