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Good news.

- mfplat patchset is enabled once again which will allow more game to run


Bad News

Battle.net is still broken, both wine and staging are affected.

https://bugs.winehq.org/show_bug.cgi?id=51331


Summary since last release

* Rebased to current wine 6.12 (610 patches are applied to wine vanilla)


Upstreamed (Either directly from staging or fixed with a similar patch).

* wined3d: Pass a wined3d_resource and sub-resource index to wined3d_texture_check_box_dimensions().

* wined3d: Move box validation to wined3d_device_context_map().

* ntdll/tests: Added tests to set disposition on file which is mapped to memory

* server: Do not allow to set disposition on file which has a file mapping.

* wined3d: Report a byte count of 1 for WINED3DFMT_UNKNOWN.

* wined3d: Use wined3d_buffer_copy_bo_address() in wined3d_cs_exec_update_sub_resource().

* wined3d: Pass a wined3d_const_bo_address to wined3d_cs_exec_update_sub_resource().

* ntdll: Set EOF on file which has a memory mapping should fail.

* server: Growing files which are mapped to memory should still work.

* ws2_32: Divide values returned by SO_RCVBUF and SO_SNDBUF getsockopt options by two.

* wined3d: Introduce a prepare_upload_bo device context operation and use it to upload sub-resource data.

* wined3d: Implement wined3d_deferred_context_prepare_upload_bo().

* d3d11: Forbid map types other than DISCARD and NOOVERWRITE on a deferred context.

* wined3d: Use context->ops->prepare_upload_bo() in wined3d_device_context_map() if possible.

* wined3d: Implement NOOVERWITE maps in wined3d_deferred_context_prepare_upload_bo().

* wined3d: Print a message when forcing CS serialization.


Added:

* [51381] ws2_32: return correct error code when scoket already connected.

* [34166] winemac.drv: Fullscreen flickering on Mac


Updated:

* server-default_integrity.

* mfplat-streaming-support.

Comments

bla laber

Not just battle net. There is some weird random crash with wow too which coincided with errors in the seh section.

winestaging

The battle.net issue is now fixed upstream. wine 6.13 is starting to look like it going to be good release for gaming once again.