Home Creators Posts Import Register Favorites Logout

Content

During testing, we have found that some unity based games are crashing on startup.  We are still investigating the issue.


Upstreamed (Either directly from staging or fixed with a similar patch).
* d3dx9_36: Improve stub for ID3DXEffectImpl_CloneEffect.
* riched20/tests: Add a test to see what richedit class flavours should be available.
* ntdll: Add dummy apiset to PEB.
* winepulse.drv: Use a separate mainloop and ctx for pulse_test_connect.
* winepulse: expose audio devices directly to programs
* winepulse: implement GetPropValue
* winepulse: fetch actual program name if possible
* winepulse: return PKEY_AudioEndpoint_PhysicalSpeakers device prop
* wined3d: Submit the data inline in wined3d_cs_update_sub_resource() if possible.

Added:
* None

Updated:
* None

Comments

No comments found for this post.