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At long last, Part 2 of the Ratchet retrospective series is here!  As I think all of you know, this one hit a few walls due to some things that came up in my personal life, but I'm excited to finally share the result with you!  

The great news is that the prep work on the next three videos has already been completed in the interim, so if all goes well, these should continue to roll out on a near-weekly basis from here!

I truly appreciate all of your support during the last pretty light content month - hopefully a feature length film makes up for it!  Much love, my friends.

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Ratchet and Clank: Going Commando Retrospective

Ratchet & Clank: Going Commando is an unheard of success: A sequel that started production five months BEFORE the original game released; a sequel that pinpointed its precursor’s flaws and addressed them; a rare perfect sequel. But a perfect sequel doesn't necessarily make a perfect game, and Ratchet & Clank 2's development certainly shows some growing pains. Let's Lock & Load and break down one of the PlayStation 2's greatest games, look deep into its development behind the scenes, and rediscover why Going Commando is such a historic game. WATCH NEXT: Ratchet & Clank's Forgotten Java Phone Game: https://www.youtube.com/watch?v=lo5sy47bWjQ Ratchet & Clank's Crossovers in Other Games (feat. AntDude): https://www.youtube.com/watch?v=TXNfhx2bDiU Subscribe for more! http://bit.ly/TGBSub Support future videos! http://www.patreon.com/TheGoldenBolt Follow me on Twitter! http://www.twitter.com/TheGoldenBolt "The Golden Bolt Theme" composed by AllHailBuckets. Show him some love on Spotify or your music service of choice! https://open.spotify.com/artist/447710nWHODYDedYrn0aZQ This video is not intended for viewers under 13 years of age, and may contain content inappropriate for such viewers. Parental guidance suggested. Copyright © The Golden Bolt 2020. All rights reserved.

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