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I've been quiet for a bit, but that has to do with a few things with the game 😊Things not really shareable, because it's mainly in the code.

I've reworking how the combat logic functions. When I made the game, I kinda "winged" things like the combat. I wasn't aware how developers made that work. Turns out, for turn based combat anyway, you code something called a "state turn machine", and when reading about it, then it made great sense. So that's all re-coded and fixed now ~ Yay It's gonna make combat more stable.

All combat has been rebalanced. You're gonna get some more challenge now, and getting items by buying or crafting will be a must 👍There's also a good amount of tweaks to how the difficulty overall works now.

The texts in stories has been updated to a new component type, allowing me to style the segments of the text shown. Like bold text, or colors 😋 Small thing.

The new lockpick minigame is implement, and I've hidden a number of chests with gold around the world. Can't wait for people to find them~

I've tested these myself, but I'll drop a message on discord about helping testing things, at some point. Anyone willing to help out by giving it a spin, I'd be very-very thankful 😊

Comments

NAX205

I can't wait for more!!

VellexWolf

Ohhhh next version is sounding like you're teching up (Been playing a lot RTS games recently X3)

VellexWolf

Been playing Dawn of War Definitive edition in prep for the 4th game coming out soon in September