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Greetings ya'all

I've just come through a cold, and have spend the home time coming up with a workable version of the new perk system.If anyone would help me by testing it out, I've attached it in a standalone version below this post. Only for those with a minute to spare :)

Not all graphics are implemented as of yet.

Thank you

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PGrillo

Nicely done! I especially like the unlock animation. Some suggestions: - for less mouse clicks maybe the tooltip window could appear just while the cursor is over the perk icon. - or, let a fixed space at one side where all the info appears. Right now the window covers the perks located to the right, so you must close it before being able to select some of those. - a zoom out/in function could be handy if/when more perks are present. The perk tree used in Path of Exile game is quite similar to this concept. Cheers (and sorry for the engrish)

valorandglory

Thanks for the scroll idea! :D The kind of feedback I hoped for. It's something so obvious, yet I hadn't even thought about it. Already implemented it, because, yeah, it would be real bothersome to scroll in blind of what's outside the borders

valorandglory

Hey again PGrillo :) If you've got a moment, I've uploaded a new version with your feedback. It'd be awesome with some more feedback. I've replaced the original zip file in the post with the new one.

PGrillo

Glad I could be of any help. I've just tried the new version and I think it's quite easy and handy to use now. Imho it's just perfect in terms of accessibility, at least while playing with a mouse. Maybe if the plan for the long term includes a mobile version it would be better that the tap action showed the perk info rather than adding a point, but I can't see any other possible issue. Cheers

Gystes

Seems to work fine. The last skill in the Charisma tree doesn't seem to be working though. I also noticed that the resistance perks were moved around a bit, which was interesting. I have some concerns with the perks themselves, however that's something to worry about a little further into development.