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While adding a time stop effect to the For Honor parrying function, I also applied it to the power shot.

I'm currently remaking Orochi. A lot of progress has been made and the results will likely be completed within a few days.

Please feel free to leave any feedback on Power Shot.

Changes

Fixed animation for bow to point slightly upwardsAdd sound

Change and add effects

Change how it works

Modified the aim point to be able to move during animation.

Reduced stamina recovery penalty to 10 seconds.

Changed usage method

After fully pulling the bow, right-click while holding down the forward key.

You must keep pressing the forward key to move the aim point freely.

Requirements

Open Animation Replacer

Behavior Data Injector (SE, AE)

Behavior Data Injector Universal Support (AE)

Dynamic Animation Casting NG Plus (SE, AE)

For dynamic dodge shot users, place the power shot below the dynamic dodge shot.

Files

Pwoer Shot WIP-2

Download and mod details page https://www.patreon.com/posts/power-shot-wip-2-103421081

Comments

Michael

controller support?