Update 08/20 - Future Projects (Patreon)
Content
AY
I am here to provide a thorough update on what's been going on in the past two weeks.
There has been a lot of discussion, writing, brainstorming and networking.
These are the things that our work has so far yielded us;
We have chosen a few different franchises/settings that we want to put our attention on starting off. This does not, however, mean we will be permanently digging our claws into any one of these particular settings and staying with them like we did TTS.
We are planning on making shorter serieses(?), anthologies and single videos dedicated to multiple settings that at least one in our crew has a genuine passion for.
We will not be dedicating ourselves to an immensely long, overbearing series like TTS again for a good, long while.
We want to tell stories that are shorter, both in video-length and in episode-length, but hopefully as effective at giving you a good funny haha time as our previous works.
With that, almost all of the settings we've been looking into so far are not guaranteed.
We want to know with certainty from the company/companies that own the settings that they have no qualms with us being around.
This is the primary thing that we're either currently working on OR have gotten confirmation about in the last weeks.
So which settings are we looking into?
Settings
Alright, here we go.
1. World of Darkness (Confirmed)
The setting we have made the absolute most headway on project-wise is by far the World of Darkness setting.
It is one that I've personally been in love with since I played the legendary Vampire: The Masquerade - Bloodlines for the first time back in 2011. It is still in my top 5 games, no question, play it if you haven't, it might be really jank but its still so good.
Fellow lead writer SpeakerD is also viciously invested in the setting, knowing the ins and outs of its contents like I know the contents of my old, shitty jacket from 2012.
We have been in contact with the company that owns the license, Paradox, and they have been so incredibly, INCREDIBLY good to us that I can barely comprehend it.
It feels like I've been stuck in my potato cellar and I just got a whiff of the rural air outside my crypt for the first time in twelve years.
As you can understand, this only further motivated us into slamming our faces into WoD with reckless abandon.
They actually want us, like........... like vambire want bloduj.
I've written a big outline for series we're transitioning with and, oh boy, it was amazingly fun to truly delve into the setting's juicy lore and have fun with it.
I will provide you a pitch for the series in a future update, but what I can tell you right now is that it stars a quite familiar cast of characters, a family, who goes on out into the vast expanses of Norfolk, England, to learn more about the supernatural underworld that lurks just below theirs.
THAT'S NOT ALL THOUGH.
We have, like, a hundred ideas for different videos in WoD but ANOTHER ONE we have made a lot of headway on is one lead by SpeakerD.
It's about Pentex.
If you know your WoD lore, you'll know how fucking fucking this one should be.
So yeah;
blease play Bloodlines before the release of this stuff you won't regret it.
2. Battletech (HOPEFULLY)
One man has violently prodded us into unbound excitement regarding a setting that he, in particular, is so genuinely passionate about that he is currently walking through what may just literally be hellfire to see us take it on.
This man is lead writer Earndil, because he fucking loves Battletech more than his feet probably.
The venn diagram between our previous projects and a Battletech one is probably quite close to being a circle. As we've noticed, a lot of people are quite passionate about us going for it. And we want to.
Earndil has written up some really exciting shit in the last weeks regarding what could be our Battletech project should the stars align.
But I do not want to give it to you just yet because... it does demand for the stars to align before we can do anything with it...
We are (and by that I mean the king, Earndil) is currently trying his damndest to get in contact with the appropriate people in order to know whether or not we can do a Battletech project without fear or uncertainty.
If you know your Battletech licensing lore, you will know that this is no easy feat.
However, know that we are TRYING to make this a reality.
But it's a lot of just sitting around and waiting for responses from various groups of people who are, in and of themselves, quite busy.
I just need you to know that it also might not happen, but we're going to try our best.
3. Stellaris (In all likelihood)
Okay, to be honest, we don't even have a proper pitch written down for this one but it has consistently come up in our discussions regarding potential projects and at this stage it feels inevitable that we will do something Stellaris-related.
Given our history with Stellaris and that it's another one owned by Paradox, we are more than welcome to try our hand at anything within their sandbox of a setting.
We just need to figure out exactly what we want to do.
But given how vast Stellaris is, the sky's the limit.
4. Supreme Death Hell (HAHAHAHAH)
This is our very good original setting that we will curse your eyeballs with sooner or later.
It's been a project a lot of us in the project group has, strictly as friends, developed for since 2014. It is us fully indulging in our shared sense of humour and our love for horrid toilet lore.
5. Any and all other settings under the Paradox license (of course)
We're pretty sure we could potentially do anything under the Paradox umbrella, no matter how obscure, as long as we tell them first (we probably don't even have to do that but its good to be courteous).
6. Valve Licensed Settings (this would be cool)
Valve are famous for being very lenient with regards to fan-works.
In addition, they have some really cool settings, especially Half-Life.
This is not something we've put any thought into past it being potentially viable and something incredibly neat. Will update you on this front if it evolves.
7. Other Original Settings
We have been pondering about giving some original settings a shot that people in our Project Group have sitting around collecting dust.
Perhaps something they've worked on to-and-fro for years and years.
Many of us have that original setting we started work on when we were like 15 that we have just keep alive throughout the years because its been with us for so long.
It would be fun to just bring a project like that to reality.
Especially if its, like, really embarrassing because it's originally written by a 15 year old.
I have one of those and its like about vampires that can shoot shit out of their wrists, its just a straight jojo rip-off tbh
_______
And THAT is it for settings we are looking into right now that I could remember!!
I forgot to write Impossible Creatures and Runescape but fuck it.
Honestly, if you have any suggestions you could throw them at us.
Just know that we're prioritizing settings owned by companies who aren't... impossible.
And that we have to regard whatever setting you might suggest with some kind of passion. I don't think we will be delving into a setting without any one of us having any prior interest in it.
With that being said, looking into settings and writing isn't the only thing we've been doing.
We have another very important thing to show you!
New Video Format
The animated format that TTS took upon looks incredibly humble.
It does its job and its fairly unique to our content.
With that, though, it just isn't that impressive. And that is a problem because the amount of work that goes into animating in this style is far more intense than one might expect.
I need to change gears.
I've been animating in this style for YEARS and I want to do something if only slightly different...
THUS, I have a Proof of Concept video to show you!
In this video, I show you the kind of style I'd want to try out going forward.
BE WARNED THOUGH!!!
The art here is drawn by me so it looks very BAD.
Just imagine this but drawn by someone who knows what they are doing.
https://www.youtube.com/watch?v=Hxmd83bLoOA
....
yeagh epig own prince dragonblade haha yeah
So what I've done here is I've split the visuals into two distinct, scalable parts.
We have what I call the Motion Comic part and the TTS/Visual Novel part.
As you might see, the action that takes place in these scenes are animated in the style of a motion comic. It pops more, it allows for more information to be delivered in a shorter span of time, it (ironically) doesn't neccesarily take as much time to animate and it is A LOT MORE FUN TO MAKE.
Then, we have the TTS/Visual Novel TTS part, which is reserved for scenes where action isn't neccesary, such as scenes with lengthy character dialogue.
So it keeps the TTS-style around but doesn't fully rely on it to deliver information.
These two, I think, will mesh very well and give you something more interesting to look at whilst not divorcing itself entirely from the classic TTS style.
I really hope you see the potential or can learn to enjoy it because this is a big opportunity for me to develop my skillset in the animation department and maybe even create something that I think looks good because, honestly, TTS never looked that good to me, no matter how hard I tried to make it look alright. This, I hope, will.
HOWEVER...
There is an i s s u e.
I cannot fuckign DRAW now CAN I.
You've all seen it now.
What do???????
I need someone to rely on for ART.
And that is my segue into the next very important thing that YOU HAVE MADE HAPPEN!
YOU!!!!
New Hire
Due to the massive fund explosion that happened recently (thank you again), I have decided that it is time to actually hire someone full-time.
Most of the people I work with are freelancers or work by the hour because funds have simply not been sizable enough to give the opportunity to hand someone a full-time wage.
UNTIL NOW.
Come September, I am hiring a very talented artist and animator full-time who will help me with our new projects going forward.
We will spend all our daily hours working in a dank office room together and we will kill.
I am also planning on hiring more people from the Project Group full-time as long as our funds stay equitable and our future projects don't fucking crash and burn and die horribly forever because we were really bad creators all along apparently.
This is deathly exciting, though, and I hope it works out alright.
We will do our best to make it so.
And THAT is pretty much it for this time if memory serves.
We will continue to work on all fronts and, come next time, I'll have more details to share regarding our projects.
Until next time, have a good one!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!