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In the Paralogue we aim to deal with an old problem which has been pestering us for a long time: environment elements blocking the sight. We moved the stage to the Archimedes Orbital Station, where the scene design is more compact than the base game of Fallen Doll. The props are likely to interfere with you enjoying Alet's bio sample collection work from any angle you wish, so we took some time to implement an object fading system to automatically hide the props instead of clipping the camera through them.

Paralogue 0.1 will come very soon. If nothing terrible happens like last update, we should be able to wrap it up this month.

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Comments

Daichi

Hey as long as you guys are making progress its understandable. I also appreciate you guys not ghosting us and actually notifying whats going on.

Richard

Well you really don't have a good record on keeping promises. Hope this time you do.

Project Helius

The influx of new members in our team caused a lot of unstable elements. It should not be a challenge anymore after the run-in period.

sanskrit

Ahh our old enemy . . . camera angles.

Anthony Bishop

Will we be able to free roam or explore the environment in game?

florian

je viens de payer 35dollars peut on m'envoyé le jeux complet

MonsterHunterX

Le jeu n'est pas terminé. Et il n'y a aucune date de sortie. Reste juste à attendre la sortie.