Home Creators Posts Import Register Favorites Logout

Content

On goes our bi-weekly freebie articles.

So many new classes, ponies need some to keep up! Here are some favored class bonuses to offer your ponies. Some of these are what other biped races sport, and some are entirely unique, blessings of the great author to the pony people.


Occult Adventures:

Kineticist: Gain a +1/2 bonus on bluff, diplomacy, intimidate, and sense motive skill checks against creatures with the elemental subtype matching the kineticist's primary element.

Medium: Increase the bonus gained by allies (not the user) from seances by 1/4.

Mesmerist: A trick once imbued and spent automatically re-applies itself without expending a slot 1/6 times per day. The mesmerist must decide if a trick reapplies itself immediately on use.

Psychic: Add one spell known from the psychic spell list. This spell must be at least 1 level lower than the highest spell level the psychic can cast.

Spiritualist: Increase the strength or dexterity of the phantom by 1/8.


Advanced Class Guide:

Arcanist: Add +1/2 to the number of points the arcanist gains in her arcane reservoir each day.

Bloodrager: Increase the bloodrager’s total number of bloodrage rounds per day by 1.

Brawler: Increase the brawler's dodge bonus to AC vs attacks of opportunity by 1/3.

Hunter: Add 1 skill rank to the hunter’s animal companion. If the hunter replaces his animal companion, the new animal companion gains these bonus skill ranks.

Investigator: Until the start of their next turn after using inspiration, gain a +1/3 inspiration bonus to AC.

Shaman: Add one spell from the cleric spell list that isn’t on the shaman spell list to the list of spells the shaman knows. This spell must be at least 1 level below the highest spell level the shaman can cast.

Skald: Increase the bonus granted by the well-versed class feature by ¼ (maximum +8).

Slayer: Add a +¼ dodge bonus to Armor Class against the slayer’s studied target.

Swashbuckler: Increase the total number of points in the swashbuckler’s panache pool by ¼.

Warpriest: Add ½ to the result of the warpriest’s channeled energy when healing creatures of the animal, fey, and plant types.


Comments

No comments found for this post.