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A little something for GMs to torture their treasure seekers with, taken from Forgotten Past, which I'm currently working on:





Fate Crusher

CR 4 (1,200 xp)

DESCRIPTION

Type Magical; Trigger area; Reset automatic (1 round)

INTERACT

Notice Perception DC 28; Disable Disable Device DC 28

EFFECT

The GM should roll a DC 25 will save for the victim without revealing the result. On a failure, and for every 5 failed by, the GM can demand the victim reroll a roll and must take the second result. A roll can only be forced to be rerolled once. This remains until the GM has used all of their charges. A DC 20 spellcraft is required to even be aware a trap was triggered. DC 30 to determine the effect. If anyone in sight has arcane sight or equivalent, they gain a +10 to the roll.



Comments

Nick pater

I have been a member for three months and didn't get the PDFs - did check my mail. I do get the polls and the ecology stuff etc. do we have to buy the adventures separately? Looking forward to the kickstarter. Thanks for the previously quick response and look forward to hearing from you again Nick pater

Nick pater

All received. Thanks David. Top bloke you are