A Horrible Trap (Patreon)
Published:
2015-09-11 21:32:36
Imported:
2026-06
Content
A little something for GMs to torture their treasure seekers with, taken from Forgotten Past, which I'm currently working on:
Fate Crusher
CR 4 (1,200 xp)
DESCRIPTIONType Magical; Trigger area; Reset automatic (1 round)
INTERACT
Notice Perception DC 28; Disable Disable Device DC 28
EFFECT
The GM should roll a DC 25 will save for the victim without revealing the result. On a failure, and for every 5 failed by, the GM can demand the victim reroll a roll and must take the second result. A roll can only be forced to be rerolled once. This remains until the GM has used all of their charges. A DC 20 spellcraft is required to even be aware a trap was triggered. DC 30 to determine the effect. If anyone in sight has arcane sight or equivalent, they gain a +10 to the roll.