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Second verse, better than the first! Or so we hope. Like, hate, have thoughts? Do comment below. We do read all of them.

Comments

Anonymous

Unicorn: Personally I think the change to Unicorns is a step to far. Their special ability can now be killed, dispelled, and can only be used for 2 one hour blocks a day (where Flight, Show Jump, or Amphibious can be used constantly and not aborted prematurely). To make matters worse it also is limited to 15' per round movement which limits the movement of the unicorn and their party during that hour if they don't want it to end early. Thematically it also removes agency from the character as they are now bossing an individual minion around rather then performing actions "themself". If you are going to step away from the "remove fingerless" concept because of balance and potential abuse issues, I think being able to Mage Hand at will would work / feel better. Or even give them Mage Hand *and* the unseen servant to represent general focus from the hand and stretching for heavy use in a particular area via the servant. Short-Legs: I still think they should be a Spiritual path because their abilities are so mystical, there existence is based on their connection to Lashtada, and because it would prevent Short-Leg Anteans (aka miniature giant space hamster ponies). Antean: I really like the change to the trait to be based on the Goliath here. Sea Horse: Thumbs up on the change.

albedoequals1

Short-Leg anteans are a bit of a strange concept, and so are short-leg doppelgangers. Considering that the two tribes are mortal enemies, it's ironic that the best doppelganger is a short-leg. The racial bonus to charisma perfectly compliments the trickery and such.

Anonymous

Why can't Pegasus and Leatherwing ponies hover? They are clearly shown to be able to do so in the show, and as far as I know that isn't really "game breaking" for them to be able to do so.

Anonymous

I agree, the changes to Unicorns are too far in the other direction now. There were a few interesting things about Unicorn Telekinesis I liked, but were just a little too ripe for abuse. However, being reduced to two castings of Unseen Servant a day? Almost worthless compared to the other racial abilities. Before, it seemed like Unicorns were the clear front runners, the other races being mostly selected for their unique flavor and abilities. Now, it's almost to the level of who in their right mind would play a Unicorn? I think giving them at-will mage hand is a good starting point, but by no means the end of it. However, at this time I don't have any other ideas.

ponyfinder

They couldn't, easily, in the Pathfinder edition, and this isn't the show. More realistically, most fliers don't do the hovering 'thing'.

Damaged

Could always be part of a 'flight improvement' feat later on.

Dain Unicorn

Kickstarter Backer: I too feel like your nerfing the unicorns. What gives, no like us? A different game engine has a concept of 'causal strength' and while I'm not familar enough with 5E Pathfinder, I think the notion that routine, everyday, causal use of unicorn Telekenisis should be AT WILL. Note, this is nothing that would be outside the range of routine and causal. Floating books around, fine. Sliding a chair about for a guest, ok. Bringing in the coffee service, good here too. Even juggling a reasonable number of things at once if one's stats suggest they would be able to if they were using natural appendages... That's key, treat normal casual use as an natural appendage for sake of ease of use. 10' seems a reasonable range limit for causal use. Anything that would require a skill roll, attack roll, or require a victim to make a saving throw is not causal use. (Unless it's something unforeseen and undesired, say rounding a corner and crashing into a floating Coffee Service). When the unicorn needs to impose a skill roll, attack roll, or triggers a victim's saving throw, they must trigger their boosted power. That boosted power being limited to two activations of up to one hour each seems reasonable. Though, through spending feats, this should be upgradable.

Anonymous

Wouldn't really work as a feat, as feats are a lot beefier in 5e. Speaking of which, that is one thing is that definitely going to have to re-built almost from the bottom up. Feats in Pathfinder are a lot weaker than they are in 5e, because you are no longer entitled to them every odd level. Now, if you want a feat, which are an optional rule by the way, you have to give up an ability score increase.

ponyfinder

That just means such a feat would need to give more than just hovering. I feel the urge to create...

Anonymous

Now that I think of it, with a little bit of tweeking, the original Unicorn Telekinesis might just work as a feat...