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Anonymous

Super random additional thought: While I've argued about the current physical / spiritual placement of some types, what if things went in the opposite direction and the Eclectic trait was made *even more* eclectic. Basically have types not even flagged as physical or spiritual: All 16 options get put on a single giant list. Pick *any* two. Sea Zebra? Sure! Ghostly Doppelganger? Go for it!

ponyfinder

That would be smashing the theme itself. There is a reason they are as they are, and it's not entirely mechanical. This is an existing world, that has had rules.

Anonymous

I'm sorry, I wasn't trying to break your setting, I was just tossing out a random idea about the Eclectic mechanic. Why a Zebra can't be Amphibious or why a Ghost Pony can't have a Unique Destiny (which they formerly could in Tribes of Everglow) doesn't necessarily flow from the limited understanding of the physical and spiritual breakdown that is present in the flavor text of the current write-up. Keep in mind that people like me who are purchasing this product don't have the wide and deep understanding of your world's backstory that you do, and may not even have a particular interest in using these rules in *that* setting. The current flavor in the write up does not explain the importance or nature of the spiritual axis beyond saying that "all ponykind are born with a Brand of Destiny on their flanks", which is a meaningless distinction for a Bone or Doppelganger pony. Why ponies are called to a spiritual tribe, and why that decision should so fundamentally change them, should be part of the basic write-up or people are not going to understand the meaning of that selection and assume it to be a frivolous choice as was the case in my "just pick whatever" thought experiment.

ponyfinder

Now you made me curious. The ghost ponies should have always traded away a feat to be what they are, making them not compatible with the other spiritual tribes that also traded away that bonus feat.

Anonymous

Regarding Ghost Ponies, I'm talking about p59 in ToE: They formerly sacrificed Earth-Bound, had a Unique Destiny, and didn't have "Same as physical tribe" listed for Base Stat and Movement. Their block thus closely matched the design of Zebra, Sea Horse, and Leatherwing which are classified as physical types. In addition, their Everglow setting info indicates that they can't successfully mix-breed with physical types (the resulting foal is a non-ghost pony). So for best matching Ponyfinder *mechanically*, being a physical type seems a far better choice. Now as a setting designer, you want them instead defined as a spiritual type: That is absolutely cool and making those decisions is one of the joys of being a creator. But outside of mechanics, what actually clearly defines a spiritual type as spiritual? * Antean: Body change at birth - Some ponies are randomly born big when defenders are needed. * Bones: Divine connection at birth - Can hear the voice of Soft Whisper. * Chaos Hunter: Personal choice as an adult - Rejected earlier spiritual path to go kill demons. * Clockwork: Divine punishment from birth - Ancestors were cursed by pony gods. * Doppelganger: Body change at birth - Might be a random throwback or maybe blessed by Kara. * Gem: Body change at birth - Some ponies are randomly born gem when hope is needed. * Ghost: Birth line - Born to two ghost pony parents, who in turn were results of physical and cultural adaption to ethereal exposure. * Sun: Birth line - Born to sun ponies, who in turn were the results of physical and cultural adaption to desert life. So we have a fairly even mix of inspired birth defects, divine interference, racial identity, and "screw that, I'm going to kill me some monsters". The abilities likewise vary wildly between physical adaptions and weird mystic stuff. Now compare how similar some of these setting wise are to the inspiration point of the physical types: Short-Legs are very much like Doppelgangers (physical change at birth that is possibly a throwback or possibly touched by Lashtada). Or look at how a Sea Pony or Pegasus is very much the same as a Sun Pony (an inborn physical and cultural adaption to living in water and air environments). Basically I am not seeing the setting "hook" that defines a spiritual tribe, and without that the reasoning behind the mechanics gets fuzzy.

ponyfinder

Page 66, core book. The tribes is in error there, and is being fixed. One thing to note, at least in PF, you can -gain- any spiritual tribe for a feat. You don't have to be an antean at birth to become an antean.

Anonymous

Hmm... So the core on p66 has Ghost Ponies loosing Earth-Bound *but* keeping Unique Destiny (appropriate for physical), while letting the core pony breed establish other base traits (appropriate for spiritual). So they occupy a kind of weird hybrid design space compared to the Antean in either book (which has no conflicts with normal spiritual layout) or the Tribes version of Ghost Pony (which is modeled after a physical). I guess being ponies with two hooves in each place of existence makes them harder to pin down. :) Can you point out where the feat that allows later spiritual adoption is? Everything I see in both books implies that other then Chaos Hunters or those who ritually tear off their destiny mark these elements are pre-destined and unchanging from birth, barring an act of god (i.e. a Clockwork having its cursed nature removed). Being able to see the passage where the process of changing is explained could go a long way to me understanding what the spiritual axis represents and how it covers such disparate manifestations and origin points.

Anonymous

I want to be clear as I make revisions. What thoughts do people have on the Bone Tribe as they are currently?

Anonymous

As I mentioned on the original kickstarter post, death effects aren't really a concept within 5e, though if you wanted to preserve the feel, perhaps an alternative would be advantage on all or some saves against spells in the necromancy school. Also, their ability to stabilize without a medicine roll is identical to the Spare the Dying cantrip other than the once per long rest limitation, so it may be better to just give them the cantrip.