Weather Magic 5e Feat (Patreon)
Published:
2016-08-08 01:22:14
Imported:
2026-06
Content
Weather Pony
Prerequisite: Natural Flight, Cloud Walker
Cloud magic can do more than provide a convenient perch. Trained pegasi and griffons work in teams to control, create, and destroy great meteorological events.
You gain the following benefits:
- As an action, you can remove a 5' square of fog, cloud, or mist. If the target is magical, it behaves as a dispel magic using your strength or dexterity as your casting stat. A success will remove the entire effect. You can remove another 5' square for every four levels you possess.
- You may, as part of movement, make a cloud move with you if it starts adjacent to you and ends the movement adjacent to you. The cloud can be any size, so long as it is continuous and discrete both at the start and end of the movement.
- You gain a dexterity save against cloud spells to be ejected from the area of effect rather than suffer the effect. For purposes of this ability, this includes any area of effect ability that operates by atmosphere, including cloudkill, fog cloud, incendiary cloud, and related, but not sleet storm or cone of cold or cloud of daggers (which has the word cloud in the name but its effect has nothing to do with the atmosphere and everything to do with sharp metal).
- You may ritual cast any weather based spell up to a level equal to the number of participants with this feat taking part. This takes an hour per level of the spell.
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It refused to leave my head. Would you consider it? Is it worth a feat? Is it overpowered? I want your view!