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Weather Pony

Prerequisite: Natural Flight, Cloud Walker

Cloud magic can do more than provide a convenient perch. Trained pegasi and griffons work in teams to control, create, and destroy great meteorological events.

You gain the following benefits:

  • As an action, you can remove a 5' square of fog, cloud, or mist. If the target is magical, it behaves as a dispel magic using your strength or dexterity as your casting stat. A success will remove the entire effect. You can remove another 5' square for every four levels you possess.
  • You may, as part of movement, make a cloud move with you if it starts adjacent to you and ends the movement adjacent to you. The cloud can be any size, so long as it is continuous and discrete both at the start and end of the movement.
  • You gain a dexterity save against cloud spells to be ejected from the area of effect rather than suffer the effect. For purposes of this ability, this includes any area of effect ability that operates by atmosphere, including cloudkill, fog cloud, incendiary cloud, and related, but not sleet storm or cone of cold or cloud of daggers (which has the word cloud in the name but its effect has nothing to do with the atmosphere and everything to do with sharp metal).
  • You may ritual cast any weather based spell up to a level equal to the number of participants with this feat taking part. This takes an hour per level of the spell.

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It refused to leave my head. Would you consider it? Is it worth a feat? Is it overpowered? I want your view!

Comments

Anonymous

The feat as designed now has some definition issues and some potentially setting damaging applications depending on some of the answers: * When moving clouds, is the size also limited to 5' like removal or can you move massive storm clouds as long as they are discrete entities? Can you move magical clouds with you, for instance dragging a Stinking Cloud or Cloudkill along with you? * Is the Dex save in addition to the half damage save for area effects or does it replace it? How does it interact with things like the Rogue's 7th level Evasion ability? * What makes something a "cloud spell" for DEX avoidance purposes? Fog Cloud obviously would, and Cloudkill probably does, but would Cloud of Daggers qualify since it does reference cloud in the name? Call Lightning has a cloud as part of its manifestation so would it qualify? Incendiary Cloud? Wind Wall? * What makes a spell "weather based" in terms of the ritual ability? Obviously the 8th level spell Weather Control would seem to qualify (though see next section regarding ritual tags). But very few other abilities directly impact weather. Gust of Wind seems "weathery" on the surface but it just summons some energy from nowhere in particular, in the same manner as Cone of Cold, Wind Wall, or Lightning Bolt. If weather like attack spells like Sleet Storm are covered by this it of course wouldn't have much of a character impact thanks to one hour per level, but might have an impact on slower events such as sieges. * To my knowledge the only 5e spell with the ritual tag that is remotely weather based would be "Skywrite" from EE. So is the ritual cast ability here instead intended to apply to spells that *don't* have the ritual tag like "Control Weather" or worse yet "Storm of Vengeance"? In that case, consider what issues would be raised in a setting where 8 or 9 level 4 non-casters trained in this feat could produce those two effects (normally limited to level 15 or 17 casters) daily. * Not an issue, but could you kick dispel Wind Walk (where people transform into clouds)? That would certainly shock the travelers. :) * Also not an issue, but I'd love if this feat let a character be treated as armed with a magic weapon for negating resistance when attacking gaseous elemental creatures (like air elementals).

Anonymous

I'm totally busting up laughing at the "everything to do with sharp metal" line. :)