Home Creators Posts Import Register Favorites Logout

Content

Practiced Horn Magic

Prerequisite: mage hand as a racial ability

Your natural control over kinetics has been honed to form hands of force from nothing but your focused will. You have turned this to your benefit.

You gain the following benefits:

  • You lose the fingerless trait if you had it.
  • When making melee or ranged attacks, you may use intelligence instead of strength. If you can make a check entirely with a held object (such as forcing a door with a crowbar), you may use intelligence instead of strength.
  • You may draw any weapon or shield, forming it out of energy instead of physically existing. These weapons are considered magical and deal normal damage for their weapon or shield type. They cannot be traded and if dropped or otherwise removed, vanish.
  • You gain the ability to cast telekinesis with intelligence as your spellcasting ability. You regain this ability after a long rest.

---

Unicorns deserve love too. How is it?

Comments

Anonymous

1a) Having this feat remove the Fingerless trait altogether could cause several problems: * The pony would forget the ability to use its mouth as a hand (which could still be useful if feet were restrained). * Unless it has been changed in the main Ponyfinder 5e rules document, many hoofed / quadrapedal aspects are linked to the Fingerless trait via the Fingerless Rules sidebar. This includes how worn magic items work, the ability to use horseshoes, and how touch / unarmed attacks function. 1b) I kind of liked how Ponyfinder addressed this with the Practiced Horn Magic and Advanced Horn Magic feats. Rather then changing / removing the Fingerless quality they created a pair of additional mystic hands with specific rules as to what they could and couldn't do. This made the capabilities and limitations of the ability extremely clear. 2) Can you form ranged weapons (a bow made of force) to fire conventional ammunition? 3) Are these weapons formed instantly as a free activity or with an action (normal or bonus)? 4) Do energy weapons have weight? Are you limited to one ("weapon *or* shield") or is it however many you could normally hold in two "hands"? 5) You should probably add "stowed" to the list of things you can't do with energy weapons so people don't start loading them in their backpack (it isn't technically dropping or removing them). :)

Anonymous

Mage hand has a range of 30 ft. Since that is a prerequisite to this feat, you should address whether that range is to be presumed as stacking with this feat. For example, could a weapon held with these "hands of force" be used to make a melee attack at up to 30 ft range relative to the character making the attack and the target? Additionally, do these conjured weapons and shields have a limit in number? Intuitively, it seems to me that it should be limited to what could be done with two hands, but it is not explicitly addressed. also, do these conjured weapons deal damage based on the equivalent physical type? Would a conjured great club deal bludgeoning for example? Or are they force damage based? Finally, while something like this should probably exist, and it is a feat not a spell, depending on the answers to the above questions this feat may tread on the toes of some higher level spells, or at least spells not cantrips. Examples that come to mind include animate objects and spiritual weapon, but there may be others. Once more, I do think this or something like this should be in the docs, however, a few questions need to be answered.

ponyfinder

It does -exactly- what it says. You're implying things that are not there. You lose fingerless. You can draw weapons out of nothing. It says nothing about doing this at a range, since neither of those things allows that. They specifically say 'they count as magical'. If they dealt force damage, this would be wasted verbiage, but I'll clarify to be sure.

Anonymous

Ok, so, the range of mage hand is not presumed. The force hands are held within the character's square as if attached to a physical limb. Fair enough. Still, as magehand as racial is the prerequisite it comes across as an enhancement of it, akin to the rogue arcane trickster feature mage hand legerdemain. Though in fairness, that also specifies that casting mage hand is required to use it, whereas this does not. I asked about force vs magical B/S/P damage as the conjuration of a magic weapon is most closely modeled in 5e, so far as I am presently aware, by spiritual weapon and Mordenkainen's sword, which do specify that the damage is force based, or the spell magic weapon which makes a weapon magical for a limited duration. Though perhaps that was premature of me, warlock's pact of the blade also allows for the conjuration of a weapon that the character is immediately proficient with and counts as magical for purposes of resistance, however that one is physical, and not formed of energy. Is this meant to be read somewhat like that? A conjured weapon held and wielded as any other weapon by any other character but with the damage property of magic for resistance? Is that correct? I'm just trying to look at this through the lens of what I know is presently in 5e. I am sorry if I come across as adversarial about it. EDIT: Just saw the note in the main, makes sense.

ponyfinder

No no! Please, do give your thoughts. I may be the one that came across as angry. Your viewpoints are valuable and helpful. It is made of energy/magic, but deals normal damage. A unicorn that summons a long sword is now 'holding' a long sword. They deal normal damage with the long sword, and need to be proficient with it to use it well.

Anonymous

Alright, reading what you say down here, and reading the feat text, it adds up in regards to the issue of what damage type is used. If you are satisfied with the presentation of the feat and feel it is sufficiently unambiguous in saying that magehand's range does not apply, then I'd say this one is about set. David Rosson below seems to have a good point that might be worth considering, there are a few questions about ammunition and loading properties in weapons. Still, the text is clear, at least to myself, that the "drawing" of these weapons is based on the normal drawing rules in 5e, namely the interact with an object once per character turn, two one handed weapons if dual wielder feat is used. Questions about the state of stowed seem to be a wash as you would then draw them with the same action economy impact anyway, and weight is negligible, as even if the weapons did have equivalent weight, and that tipped a character into encumbered categories, they can be dismissed and reformed without cost as needed.

Anonymous

@AC3_Jackson - My concern about stowing items was that I sometimes game with the sort of players who would try to declare that they shove a dozen energy shields in their backpack and then try to justify it as added back armor. I love them dearly but I want to punch them. :)