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Blade-Turning Pelt

Prerequisite: Like a Weed ability

Your constitution is practically supernatural with how your very flesh seems to turn aside the weapons of your foes.

You gain the following benefits:

  • As a reaction, you can gain resistance to slashing, bludgeoning, or piercing until the end of the current turn.
  • Your armor class increases by 1.
  • Your constitution increases by 1, to a maximum of 20.

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Dependable and stalwart, earth-bound don't need fancy feats.

Comments

Anonymous

I am assuming you have to select which of the three types of damage this impacts each time the ability is used? Currently even if that is the case this feat strikes me as extremely overpowered as it will half all incoming damage from all potential attacks of the selected physical type each round. So unless your foes concentrate multiple attacks on you each round and know to vary the types (and have the equipment to do so)this effectively *doubles* your health vs physical attacks. Then it also throws in another half your level in hit points via the Con boost. I'm mentally comparing this to: * The feat Defensive Duelist (requires specific weapon type, improves your AC by 2 to 6 against only the first selected weapon attack each round which we could probably guess to be a 25% damage reduction on average vs that attack, no extra stat, also costs reaction). * The 5th level Rogue ability Uncanny Dodge (similar reduction but effects only a single visible attack, also does cost reaction) * The feat Heavy Armor Master (reduction of only 3 damage, restrictions of heavy armor, negated by magical weapons, but doesn't cost reaction). * The feat Tough (2 extra health per level, no extra stat point, but doesn't cost reaction).

Anonymous

LoL. Yeah I totally missed Barbarian Rage. Odds are I'll miss potential examples of things from Warlock to as I haven't dealt with them in 5e much yet either. I'm not a computer. :)