Home Creators Posts Import Register Favorites Logout

Content

 

Goggles of Insight

Wondrous item, rare (requires attunement)

These thick goggles appear smokey normally. When the wearer focuses on a target, the smoke begins to lift even as their mind is taxed, drawing on information gathered from offworld. Some say it comes from Luminace's eternal library. The longer one focuses on a target, which is an action, the greater the information gained and the greater the price.
1st round: 2d10 psychic damage. You learn the most damaging attack of the target and if it has any vulnerabilities, those become clear.
2nd round: 1 fatigue level. You learn of any immunities of the target. You also learn its armor class and which saves it has proficiency in, if any.
3rd round: 3d10 psychic damage. You learn any resistances the target has, any spells it is capable of casting, and you learn its current and maximum hit points. Once you have studied a creature for this long, its current hit points remain in plain view to you until you focus on another creature or take a long rest. This ruins attempts to hide by the target.


 

Goggles of Insight

Aura Strong (Divination); CL 15; Weight 1 lbs.; Price 50,000 gp

DESCRIPTION

 

These thick goggles appear smokey normally. When the wearer focuses on a target, the smoke begins to lift even as their mind is taxed, drawing on information gathered from offworld. Some say it comes from Luminace's eternal library. The longer one focuses on a target, as a standard action, the greater the information gained and the greater the price.
1st round: 2 wisdom damage. You learn the most damaging attack of the target and if it has any elemental vulnerabilities, those become clear.
2nd round: You become fatigued. You learn of any immunities of the target. You also learn its armor class and which save is the highest of the target.
3rd round: The damage becomes drain. If the damage was cured between rounds, gain 1 point of wisdom drain. You learn any resistances the target has, any spells it is capable of casting, and you learn its current and maximum hit points. Once you have studied a creature for this long, its current hit points remain in plain view to you until you focus on another creature or take a long rest. This ruins attempts to hide by the target.

CONSTRUCTION REQUIREMENTS

Craft Wondrous Items, Divination; Cost 25,000 gp

Comments

albedoequals1

Since nopony else is commenting, I think I'll say something. The penalties seem pretty harsh for something that merely simulates a good knowledge skill check. Especially since a successful knowledge check would give all of this information instantly instead of over three rounds. Since it would be impractical to use this item more than a couple times a day (or else you'd pass out from lack of wisdom), why couldn't you just make it an x/day item?

ponyfinder

The creator wanted them this way, and, in theory, would work when the specific monster and/or the GM would simply not give you such information with a knowledge check (It's the first of it's kind, no one knows about it!). 5th edition is also lacking in any formalized knowledge check for such matters.

Steel Prism

They do seem odd and sound like something someone wanted to add to the game. Makes me think of googles I made up that did something like this.