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In designing the Mercy's Reach: Incursus game set, we wanted to provide enough standard units, customization bits, and heroes to allow for not only full scale wargaming, but also player party DnD-esque adventuers. Unlike most wargaming box sets which might give 1 or 2 heroes for each army provided, Studio Sol Union has opted for 4 heroes on each side. 

As is the case with cyberpunk themes, our "heroes" are rather nebulous beings, neither good nor evil, merely doing whatever it takes to survive and ensure their ideals thrive. In conventional terms, even the heroes of humanity are monsters, from their powers to practices, but how you play them is up to you, but let's scratch the surface of this line up.

- Lieutenant Coyote Morgan Russel - Ace pilot and combat specialist, she excels in CQB scenarios with high agility (movement) and rapid attacks with her sword and pistol, Eve and Atom. 

- Minerva - A man-machine hybrid power armor that towers over even the tallest infantry units in Mercy's armies, this devastating machine projects an aura that negates supernatural powers.

- The Mainframe - An important figure on the battlefield, this machine is capable of healing, resurrecting, and buffing allies, enemies dare not get close however as her spear inflicts massive damage.

- Navigator Neila Mercy - A skilled battlemage and the leader of Mercy's Reach, she inspires her troops and is able to teleport herself and friendly units while unleashing torrents of psychic fury against the enemy.

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