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This month has been quite busy, between external commission work, our first kickstarter ending, and especially the increased focus in the lore department, last week's post was missed. Things will get back on track and this concept wip is a good way to go, there will be more to be said about the physics of hover tech and potential future modeling, but first, a studio report on our kickstarter. At the peak of the funding process, we reached ~90% of our first goal, but pledges slow disappeared and we failed to reach the our launch point. 

Perhaps for the best given the lack of proper promotions and such a large scope as an actual tabletop game system. Our next attempt will be focused on just producing more 3D printable models as we'll be partnering with MyMiniFactory in the September-October timeframe. This time we'll fund our goals, for the glory of introducing vehicles to the catalog!

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