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Hoping this will be a moderate week of busyness at my day job. Here's what I'm working on:

Training videos for Thunderline Studios' new artist (whoever that may be)

Creating some short training videos to catch whoever Thunderline hires up to speed on things and provide some tips I've picked up base on my two years in Daz. Some is specific to Thunderline, e.g., models, and others are more general Daz tips.

Unreal Engine

Ever since I discovered the Daz to Unreal Engine bridge, I've been a bit enamored. I'm not even sure where I want to take this, though I do have a few small projects in mind. Right now, I'm diving in and still trying to get comfortable. One thing I've learned is that you really need a solid couple of months of daily work in a new program to not only get a feel for it, but to get comfortable with what it can do. I'm definitely still in the early stages here, but I'm watching the VAST amount of tutorials Epic has, and trying some experiments on my own. If only Daz had such great tutorials by very good presenters. So far, I've got two Daz models imported into Unreal, and they are fully usable. But quality is lower than I'd like, and I'm still working on getting a feel for setting up a basic level. 

Unreal Engine's free assets are a massive help here. I did finally pay for an asset, an ancient Roman palace, that I plan to drop a TBaK character into and test out some fighting mechanics. Anything worth showing off is probably still weeks away.

Genesis 8.1 Experiments

This is a lower priority for me, but I'd like to get more comfortable with the new facial expression system in Genesis 8.1 models inside of Daz.

New Render Set

I'm working on some new renders with Kaylan, Morgan, and Annie. Have a couple done already, so work will be on adding a few more to the set. It will show up on here when they're done!

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