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I'm sorry, Annie fans, for I failed you a bit with this original redo (which was itself a redo, though it was a totally different setup). The first image you see is the original. 

This redo was a bit more complicated, as I wanted to move Annie to her new room environment that I created a couple of months ago. So here's what is new with this one:

- New room for Annie.
- New skin texture for Annie, this time with a much more realistic no makeup look.
- New lighting.
- Better deformed pillow.

The first render wasn't awful, but Annie shouldn't be sleeping with her makeup. Why was she? Because, until I did the skin texture redos a few weeks ago, she did not have a skin texture without makeup. To top it off, the makeup was baked into her skin texture. Now that is fixed.

The lighting also needed to be adjusted. Good news is that Annie's new room has a giant window right behind her bed. The lighting is a bit exaggerated, but I want you to clearly see Ms. Annie.

Finally, I've gotten a much better handle on using dformers in Daz Studio, so I added two of those to her pillow. The new bedspread is dforce-enabled, so I didn't have to do a thing there, thankfully. If I had felt like it, I would have given Cronut (the stuffed animal you see) a nicer gun, but it was enough of a pain to try and pose the first time.

I'm on a bit of a redo kick as those are fairly easy for me to do, so expect a few more of these posts over the coming weeks.

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