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It's been a productive week. As I mentioned last time, I always feel like progress is slow here. I'm still adjusting mentally to longer, larger releases.

I fixed a couple of bugs I discovered in the code, and set it up so that I can quickly play through scenes as I complete renders for them. I'm kicking around a few more possible smaller additions to the code, but I'm taking my time in thinking through those. They wouldn't add a lot of time to development, but they may just sound better in my mind than in reality.

This week was a mix of game renders, that bit of code work, and some practice with animations. I've completed 5 out of 28 scenes. Progress is steady there. I felt, early on in the game renders, that these scenes were smaller than I thought they would be. Then I calculated what previous releases looked like in terms of render and scene counts. Turns out this release is going to be rather large. It will be nice given how long everyone has waited.

I'm also excited to get an idea of what new pace and release cycle I'll be able to pull off moving forward. Chapter 5 should be very average in size for future releases. And I won't have that initial time in environment/model overhauls and code reworking.

I'll be dropping previews that shouldn't spoil anything in the plot on Patreon, in the Discord, and occasionally on Instagram (something new I'm trying). I'm afraid that these dev updates may be a bit bland, unless I discover something awesome that I can reveal early, with just the standard status updates on progress. I'm sure I'll have some more fun renders, much like that Ellie tavern render, when I need a fun break from the game development grind.

To cap off my week, I found time to record two new YouTube videos. Still have a third I need to do to complete the series. My YouTube channel is heavily focused on Daz Studio tutorials and tips, so feel free to send over any ideas for videos you'd like to see, if that sort of thing interests you.

One final note, as I'll be using scenes completed as my progress metric for Chapter 5. Not all scenes are created equally. Some may be large, while others will be shorter and more simple. I'm working through the scenes mostly in order. Until next time, have a great weekend, and I'll be back soon with more posts.

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