Dev Update #38 (Patreon)
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What a week. It was indeed rough after we put our dog to sleep on Tuesday. I was surprised at how much worse it was in the days before, when we knew it was coming. As good a job as we did in hiding his old things away for now, there are still constant reminders since my routine is drastically different now.
Needless to say, worry, anxiety, and depression are not helpful for creative work. I haven't touched anything 3D or script wise since Sunday morning, and my limited work last Friday and Saturday were more to try and stay busy and distracted (it did not work). I am feeling better day-by-day, so I hope to be back at things here soon, even in a more limited capacity for just a bit.
For those worried about me, as well as those who reached out, I do appreciate it. We have been getting together with friends and also getting out of the house this week. Nothing else to do now except wait for time to heal the wounds. We do plan to get another dog, and I'm resisting the urge to go to a shelter now and do that. With holiday travel out-of-state, and the need for healing too, it wouldn't be good to rush into anything.
I'll be skipping next week's dev update, unless I somehow make some massive progress, due to the Thanksgiving holiday here in the United States on Thursday and Friday. Look to hear from me again on December 3. Have a great weekend, everyone!