Dev Update #52 (Patreon)
Content
Yet more renders were added this past week. Despite that, progress is good. I also benefited from not being able to count, and having a scene listed as having 4 more renders that it actually had. For the next release, I may just provide an ongoing render count, like PhillyGames, rather than estimate a render total. As I'm doing a scene, I often find a new camera angle or slight tweak that then adds another render or three. The good news is that this release will not lack for renders. I crossed the 1000 renders completed mark last night. Oof.
While my to do list for after Chapter 7 is out the door grows, mercifully it hasn't been anything earth shattering. My render pace continues to improve, as well. I've already got some ways to improve that for next time too. These presets are coming in so handy that I keep adding more to help out.
At this stage, it is just render, postwork, fixes, and repeat. You'll see a few more previews before Chapter 7 goes live. There is another character portrait or two I hope to get out before Chapter 7 releases, and you'll see at least one of those soon. Look for another progress graphic mid-week next week.
Oh, and I feel fairly confident that, short of something really buggy in this release, Chapter 7 will come out in May. I'll announce when the game enters beta, but don't think I'll have a release date projection officially beyond sometime in May. I'm back to renders now, so have a great weekend!
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