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[#03] Unity Animation Rigging - Attaching a weapon using two bone IK constraint

In this tutorial, I show you how to attach a weapon to your character, using Unitys Animation Rigging package and the two bone IK constraint with no coding. ►Next Video: https://youtu.be/ajmp3J7N3Ow ►Previous Video: https://youtu.be/_I8HsTfKep8 Assets and packages used in this video: ► Synty POLYGON - Starter Pack: https://assetstore.unity.com/packages/3d/props/polygon-starter-pack-156819 ► Animation Rigging: https://docs.unity3d.com/Packages/com.unity.animation.rigging@0.2/manual/index.html ► Cinemachine: https://unity.com/unity/features/editor/art-and-design/cinemachine *** Share this video *** https://youtu.be/fB0P0C_3sPU *** Subscribe :) *** https://www.youtube.com/channel/UCjszZMwnOW4fO5VIDU_Wh1Q Follow Me! ►https://www.patreon.com/thekiwicoder ►https://www.instagram.com/thekiwicoder/ ►https://discord.gg/dX4trAG

Comments

Mike Ziuzin

is there any easy way to replace avatar (character/mesh) if weapon was attached this way ?

TheKiwiCoder

That might be difficult as the constraint target references would need to be reinitialised to the new skeleton bone game objects. I think at that point you’d be better off building the rig in code procedurally