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[#09] Unity Animation Rigging: Weapon Recoil Patterns using Overide Transform Constraint

This video uses the Unity Animation Rigging Override Transform Constraint and CinemachineImpulseSource component to achieve a weapon recoil effect. The Impulse source listener is used to add camera shake effects, while the Override Transform constraint is used to animate the character and the weapon. ► Previous Video: https://youtu.be/HZuazvqaYkU *** Share this video *** https://youtu.be/JD7iDleSzDA ********************** *** Subscribe *** https://www.youtube.com/channel/UCjszZMwnOW4fO5VIDU_Wh1Q *********************** Follow Me: ►https://www.patreon.com/thekiwicoder ►https://www.instagram.com/thekiwicoder/ ►https://discord.gg/dX4trAG Thank you!

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