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[#12] Character sprinting using blend trees and animation rigging in unity

The character transitions between two individual blend trees, one for walking and the other for sprinting. A sprinting pose for the character is created by keyframing the weapon pose game object using animation rigging in a separate layer. ► Previous video: https://youtu.be/4y4QXEPnkgY (Character controller) *** Share this video *** https://youtu.be/FRxVoyk1l9E ********************** *** Subscribe *** https://www.youtube.com/channel/UCjszZMwnOW4fO5VIDU_Wh1Q *********************** Follow Me: ►https://www.patreon.com/thekiwicoder ►https://www.instagram.com/thekiwicoder/ ►https://discord.gg/dX4trAG

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