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Unity line of sight checking using sensors [AI #08]

This Unity tutorial implements a line of sight check by attaching sensors to the Ai agents. The agents receive information from the sensor about it's surroundings, and use this information to make decisions. Project files available here! ► https://www.patreon.com/thekiwicoder Follow Me: ► Discord: https://discord.gg/dX4trAG/ ► Patreon: https://www.patreon.com/thekiwicoder/ ► Twitter: https://twitter.com/the_kiwicoder/ ► Instagram: https://www.instagram.com/thekiwicoder/ ► TikTok: https://www.tiktok.com/@thekiwicoder/ ► TheKiwiCoder: http://www.thekiwicoder.com/ Kia ora! 0:00 Wedge Mesh: 01:14 Subdivide Wedge Mesh: 05:16 Sensor Overlap check: 06:22 Objects list: 08:15 Field Of View : 09:25 Agent Integration: 11:16 Random Wander behaviour: 13:27 Player Line of Sight checking: 16:08 Sensor Filtering: 17:03 Ka kite!: 19:13 #unity #ai #lineofsight #aisensor #thekiwicoder Thank you! TheKiwiCoder

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