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Unity | Create Behaviour Trees using UI Builder, GraphView, and Scriptable Objects [AI #11]

This video is an hour long epic into how to create behaviour trees using ui builder, graph view, and scriptable objects. UI Builder accelerates editor tool development by visual drag and drop editing. Scriptable objects are used for serialisation, and graph view is the same node graph backing used by shader graph. Project files available here! ► https://www.patreon.com/thekiwicoder Follow Me: ► Discord: https://discord.gg/dX4trAG/ ► Patreon: https://www.patreon.com/thekiwicoder/ ► Twitter: https://twitter.com/the_kiwicoder/ ► Instagram: https://www.instagram.com/thekiwicoder/ ► TikTok: https://www.tiktok.com/@thekiwicoder/ ► TheKiwiCoder: http://www.thekiwicoder.com/ Kia ora! 0:00 The behaviour tree: 3:54 UI Builder Editor Window: 23:30 Creating nodes: 35:35 Creating edges: 47:55 Inspector View: 1:04:00 The Root Node: 1:09:19 Runtime Instancing: 1:13:51 Ka kite!: 1:19:48 #unity #behaviourtrees #uibuilder #thekiwicoder Thank you! TheKiwiCoder

Comments

Paul Mucci

This was one of the best tutorials I have followed so far. Everything works in newer versions of Unity except for one thing. Unity has made changes to the way they handle the UXML factories. All you have to do now is remove the factories and prefix the classes with [UxmlElement].