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It’s finally here! Build 0.1.9.1 available for Bloodbounds and Aldrukai. You can find the build on the launcher or on our main page.

With numerous bug fixes and general improvements, this update marks another significant step toward the vision we’ve been sharing on our pages over the past few months: steady and consistent build releases.

For a long time, we’ve been brainstorming and working to establish what we believe to be the "foundation" of the game. Along the way, we’ve made our fair share of mistakes, especially when it comes to crafting a fun gameplay loop and ensuring replayability. However, each step brings us closer to the experience we aim to deliver.

We hope you enjoy the changes in this update and know that many more improvements are on the way to make the game even more enjoyable. Stay tuned—Expect Character Stills (VN-like art), new systems and Nara’s build to be released soon, and there’s plenty more to come!

Changelog 0.1.9.0

Additions

  • Added Kay’s crashed fighter area

  • Added Deep Jungle path to get to the crash site

  • Maeve’s shower scene now triggers from her dialogue, not the shower door

  • Added background to giant hangar door

  • Added numpad support for dialogue options

  • Remade dialogue box with new UI art

  • Added Nesi Foursome CG

  • Made the dialogue move forward button able to be held down to quickly progress through it.

  • Added new Nursery Outside art to game

  • Updated Hub artwork and collision (which also fixed some layering issues)

  • Replaced the firepit in the Hub

  • Added new torch art without grass on the bottom

  • Made sprint and crouch toggle persist between area loads

  • Added shift+click to container looting to auto move an item between inventory and loot container or vice versa

  • Made waterfall trees able to be seen through (like the hub trees)

  • Moved Mieri’s bracelet spawn location and added a shader effect to it that makes it shine

  • Removed blue background in loading screen. It’s just black now.

  • Updated all Vanlen tanning dialogues and how scenes are delivered

    • Added requesting wine from Nesi for Vanlen

  • Added Kantir’s Tent area

  • Added Cenvir’s Tent area

  • Added outside Kantir and Cenvir’s Tents area

  • Made settings menu Apply/Revert buttons gray out when there are no changes to save

  • Added Cenvir to the game

  • Added Cenvir’s quest where he requests Kay to steal items for him

  • Added items + icons for Cenvir’s quest to steal items

  • Added a generic lizard girl who gathers berries, primarily for Cenvir’s quest line

  • Added Storage Tent Exterior to the Hub

  • Added Skill checks to dialogue options (they appear in square brackets ([]) and in blue

  • Added [Sex Scene] that appears in pink to dialogue options that lead to a sex scene

  • Added Encounter UI to the game, this is a journal that depicts some event and gives the player options for how it will play out.

  • Added dialogue after Vanlen is asked to fix Mieri’s bracelet, where the player can ask if it’s done yet, so they know he’s working on it.

Fixes

  • Fixed a massive bug causing timers to not work correctly, which caused black screens when switching scenes and massive load times.

  • Improved waitressing order popup text

  • Improved in-game camera smoothing

  • Slight hotbar UI fixes

  • Improved settings menu UI

  • Replaced cutting out trees to see through them with reducing their transparency

  • Fixed sprint and crouch in game buttons not working

  • Fixed main menu loading

  • Fixed bug when leaving the infirmary after first crashing on the planet

  • Fixed guard not appearing in the first scene when leaving the infirmary after crashing on the planet

  • Fixed characters often not appearing in areas where they’re supposed to be

  • Fixed art layering in the waterfall background

  • Fixed Mieri’s bracelet quest including Vanlen fixing her bracelet

  • Made npc default work days 8 hours (useful for some cases)

  • Changed waterfall ambience to remove Vanlen hammer sounds

  • Fixed bug where settings menu would stay open sometimes when closing the pause menu

  • Disabled lust bar for the time being

  • Fixed Cassy’s first meeting dialogue

  • Fixed bug in tutorial if you skip it while on the save tutorial

  • Fixed a bug where the player could not click anything after exiting the elevator in the absolution

  • Fixed slight gap in floor art in the Hangar

  • Fixed red lines appearing above the braziers in the Chieftain’s Tent

  • Fixed grass layering issue in area outside Chieftain’s Tent

  • Fixed table collision in Infirmary letting you climb up it

  • Fixed Mieri’s dialogue missing part of it and missing character on some lines

  • Fixed dialogue move forward button picking a dialogue option for you

  • Improved loading times

  • Renamed Jaakul to Chieftain Jaakul

  • Fixed some dialogues that randomly had extra new line space at the end

  • Turned off blinking while Kay is sleeping

  • Moved settings config file save path outside of game saves

  • Removed “Scenes to Come” section on main menu

  • Made Maeve’s “The meeting is waiting” dialogue option deactivate if the player has already been to the meeting

  • Fixed player input being locked after Maeve’s shower scene played

  • Disabled all dialogue options when one is selected to prevent the player from spam selecting them

  • Fixed terms of use not appearing on startup

  • Fixed bark dialogues (that just popup next to someone) not showing text at all

  • Made all Absolution characters known to the player by default

  • Fixed some characters appearing in 2 different areas at the same time (like you could find Nesi in the Tavern and Hub at the same time)

  • Fixed bug in barks when you spam clicked a character

  • Made Briefing Room’s door icon appear in front of the player when they walk behind it

  • Removed tanning from emote viewing tab in character creation

  • Renamed the Hunter rank to Marine on the color wheel in character creation

  • Fixed Mieri’s bracelet spawning more than once after you’ve already picked it up. It will also only appear once you have started the quest now.

Editor Tools

  • Big update to our dialogue importer

  • Updated the UI a bit for our tool handling character information

  • Added Narrator to character options in dialogue editor tool

  • Updated Dialogue Editor to have different node types for more versatility

  • Fixed some save bugs In Dialogue Editor and added popup alerts when deleting stuff or leaving without saving. Also improved its performance.

  • Fixed bug in dialogue assets when setting where characters should appear

  • Added a new system for setting up sex scene animations in unity to make the process much faster and easier

  • Updated the NPC speech brain editor’s UI to look nicer

  • Fixed bug with area exits (for transitioning areas) not working correctly because of an asset update

  • Added a type selector to dialogues to set whether it is an encounter, sex scene, or regular dialogue. To determine how it should be set up.

  • Refactored dialogue UI code to allow for it to be reused for different UI visuals. This was useful when setting up the Encounter UI.

  • Improved the UI for setting up Scenes data

Changelog 0.1.9.1

Fixes

  • Changes to the Waitressing Minigame: It now auto completes when 3 star score is hit

  • Fixed layering issues in Vanlen Spanking 1 scene

  • Fixed sleep taking a second to start kay's animation

  • Fixed loading into a save at kay's bed causing her to fall

  • Kay’s sleeping position (on pelt) has been changed to make it look better

  • Fixed Briefing room camera occasionally showing past the art edges

  • Fixed scrolling on dialogue options zooming the camera in/out

  • Disabled camera zooming in dialogue while history is open

  • Fixed skipping dialogue not showing all skipped nodes in history and chat log UI menu

  • Fixed Kay's ear (CG ART)  fur not applying customization color/showing up pink

  • Fixed not being able to hide dialogue UI while dialogue is paused

  • Fixed pink line showing on wall pieces in briefing room

  • Character description menu now hides characters that aren't fully in game yet

  • Fixed color wheel tooltip using old patreon role names in text

  • Fixed a bug where opening the pause menu in game would cause the inputs for Q and E to work even when the menu is closed. Pushing the keys would cause the UI SFX to play

  • Fixed memories not closing correctly

  • Fixed Kay train not playing at all

  • Made exiting a memory return to the memories menu in the main menu instead of just the main menu

  • Fixed clicking on area exits not walking all the way to the exit

  • Fixed bracelet not appearing for mieri's quest

  • Fixed all dialogues saying "Narrator:" to now be written as the narrator (purple text)

  • Fixed all dialogue with no speaker set (would show up as ":" with no name)

  • Fixed Kay’s arm showing up pink in Kay x Kantir CG scene

  • Fixed Kay’s name showing as “User Default” in memories that use the default colors

  • Fixed Kay x Maeve shower scene having a dialogue option where there shouldn’t be one

  • Fixed Vanlen’s shoulder missing or showing up broken in rubbing shoulders and fondling scenes

  • Fixed entering the chieftain's tent via the guard causing a black screen

  • Fixed fade flashing once when entering a new area via dialogue

  • Disabled party’s hp/stamina UI while out of combat

  • Made stamina infinite while out of combat

  • Fixed coloring issue in Kay x Galdryn Titjob CG

  • Fixed layering issue in all Vanlen Spanking scenes

  • Fixed layering issue in Vanlen Thighjob scene

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