Planning for next weeks, new UI, dialogues, recolors and Sek (Patreon)
Content
Streamable links of in-game previews:
This was a week of great progress. We reorganized our objectives and priority list, and tried to optimize the production so that everybody can keep a steady flow of work.
We’re making recolors possible, adding UI and revamping the dialogue mechanics, refining movement in game, and Sek.
If we all work at maximum capacity, we’ll need at least 5 weeks to be able to finalize the content we planned for the release. How fast we can go depends as always on the amount of support we get, so thank you for supporting us in this.
Completed this week
We hope the amount of progress we keep making speaks for itself in the list below:
Female backside walk animation
Weighted the body of Kay in LOKR_Female_Front rig
Added initial dialogue animations and logic
Added dialogue speaker spotlight effect
Kay's head, breast, and hair images in LOKR_Female_Front rig have been weighted.
Knapped flint boulder art
Cooking Mini Game - UI
Combat stance animation (except for the hands which need to be fists)
Fixed a bug in the 2D remake that didn't remove camera sway based on your settings
Added blur and vignetting effects to Menu state and is ready for cooking-UI
Implemented simple facial dialogue phonetic animations
Added items to new interaction system
Finished recoloring the Kay model - Front View and added in cropped white parts as separated layers
Zooming Bar and Icons - Selected and Unselected versions - Conversation Screen
Prepped Colorless version of Kay's front images for Spine import
Added the Front-side rig view only to visualize the idea
Added Companion Commands back to the new build and re-organized the in-game UI. The Companion Commands were finally built into the other game before the 2D Remake and were a bit buggy and people had complaints.
Landing jump pose
Idle to crawl animation
Back View - Recolored, White Parts separated, so on (It contains the first skin parts as well)
Implemented new dialogue UI
Default Lizardman - Front View - Recolor and separated parts.
Sek - Front View - Recolor and separated parts.
Default Lizardman - Back View - Recolor
Sek - Back View - Recolor and Outfit
Default Lizardman - Side View - Recolored, Yellow parts separated, Expressions added to file and also recolored.
Default Lizardman - BackSide View - Recolored, Yellow Parts separated, so on.
Front-Side View - Recolored, Yellow Parts Separated, So on
Set up PSD files for importing recolored images in Spine for the Front, FrontSide, Side, BackSide, and Back rigs.
Recreated the Lizardman skin in LOKR_Male_Front rig to use the new recolored images with existing meshes and weights.
Tested color codes for Male Razorclaw to get recolored images as accurate to default colors as possible. Color code is current saved under the Trello Card [In Progress > "Male Razorclaw - Skin Recolor"].
Added in other hands and arms, Fixed nail coloring for every direction
Completed documenting Rigs, Characters, Clothing, Items, and Levels
Conversation Screen UI
Meeting to revise the objectives and what to focus on for the next weeks.
Plans for the upcoming weeks
Just to give you a sneak peek, here’s some of the plans, for art (you’ll notice a couple of these are already done cause Kuja is amazing and worked over the weekend):
1- Sek and his clothes
2- Keakrix missing views
3- Girls - they have to be generic for now!
4- Guard (in generic colors, plus clothes)
5- Golak special features
6- Vanlen’s pretty clothes
7- Recolor - high demand task
8- 2 backgrounds in work (1 week)
Animation priorities:
Explore stealth crouching as a hunched walk
Jump in all directions
Idle, walk, run for both female and male rigs in all directions
Razorclaw males emotions, 3/4 emotions for females if possible
Characters planned in the next release:
Keakrix
Sek
Vanlen
Guard
Golak
Story likely included in the next release:
Wake up in bandages in Razorclaw village
Earn your keep by doing jobs/missions for the Razorclaw
Get chased out of village by Kantir into deep jungle
Milestone Goals:
Launcher Creation - DONE
2D Remake - DONE
Dialogue Changes - DONE
Minigames - Can do one minigame, probably cooking will be best, tanning assets are made?
Character Customization - Can do
Hunger System - Can do
Combat - Can do a basic version? (if there is time and resources, likely pushed)
Game Content - Must do
As always, we could not do this without your support. Thank you so much for being a patron, or for supporting the project by sharing it, giving useful feedback, and being involved!