Spooky Update (Spookydate?) (Patreon)
Content
Edit: The new build is back up. If you downloaded the old version you may need to redownload. Sorry for the inconvenience.
Original Post:
Happy Tuesday Everyone! We’re well into Spooky Month. I Hope your days have been filled with Ghouls, Ghosts, Vampires, Werewolves, and all things spooky and sexy.
Tonight is Kuja’s Spooktacular Halloween Stream on Picarto! Feel free to join, and hey you may be able to Unwrap Nesi-Titi! :3 ://picarto.tv/kuja
For our Praetorians, Aldrukai, and Bloodbounds Build 0.1.5.0 is now available in your launchers. Here is the Changelog and the Work completed so far.
All Coding/Unity Work
Reworked Character Controller System - Involving all Characters Movement, Player Input, Actions, and Interactions with Objects.
Added Hangar Background artwork, setup collision, setup exits, and setup navmesh
Added Vanlen Sex scene “Spanking 2” and made it trigger from the tanning minigame
Added Vanlen Sex scene “Spanking 3” and made it trigger from the tanning minigame
Added Armory Background artwork, setup collision, setup exits, and setup navmesh
Added Wall Signs in hallways to guide the player
Added caution tape in hallways to block off doorways and extra hallway with nothing currently in it
Added the Dropship and Kay’s ship to the hangar and setup collision for them
Added Kay and Maeve Shower scene and the dialogue for it
Added floor decal Compound made for door to Hangar from Armory
Added black background to doorways that didn’t have one before (you could see through them)
Fixes And Modifications
Fixed animation layering in Kay and Maeve Shower scene
Made Kay’s dropship interactable to get off the Absolution
Fixed dragging the pilot suit from Kay’s dresser breaking the tutorial
Fixed bug where occasionally Kay couldn’t move after she got out of bed and the tutorial started
Made it so the player discovers Commander Amara when the Briefing Room dialogue starts
Fixed a bug where deleting an object in the Scene editor tool deleted all objects of the same type
Fixed camera bounds in the hallway after exiting Kay’s Room
Fixed elevator door artwork dithering/z-fighting causing it to blink and the player to see through the seams
Fixed missing guard in the scene where you enter the razorclaw village for the first time, because he was turned off during night time
Fixed equipping/unequipping outfits for scenes causing it to carry over when the scene ends
Setup animation for door in the Armory
Renamed most sex scenes in character rigs for better animation workflow
Updated lighting to remove green tint during a certain time of day
Removed day/night cycle from all areas within the Absolution
Fixed animation layering issues in Vanlen’s Handjob scene
Fixed animation layering issues in Vanlen’s Fondling scene
Made it always night time when the player wakes up in the village after crashing
Automatically equipped Kay with her pilot outfit during the tutorial and when you skip it, if you did
Enabled Hangar option in the elevator
If you didn’t play Build 0.1.4.1, here’s some additional fixes done during this dev cycle.
Fixed leaving and returning to the briefing room, after playing the dialogue scene, will play it again
Fixed some doorways don't let people enter them after opening it
Fixed characters misaligned in the briefing room scene
Fixed some user's tutorial don't progress after the shower scene
Fixed shower particles
Finally we also made steady progress for the future combat system.
Created Faction Manager to handle friendliness between factions and individual characters
Created a skill system to handle all skills we will add to the game
Added a window in our database tool for skills, so when we add them they’re easily referenced and assigned to characters.
Created a queue system so the player can queue up multiple skills at once which will be used in the order they’re queued while in combat.
Made multiple instances of combat possible at the same time (this will mainly be used for determining when a character is out of combat)
There are still two notable things that need to be added. The generic Male Marines and the Threesome CG featuring Vasta, Anna, and Sammy. We expect these to be ready for the Marine release on Oct 24th.
Thank you for all your patience during the delay. We will continue to make strides in earning your support. Until Next Time, Peace and Stay Strong.