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Bloodbounds, Aldrukai and Praetorians, Build 0.1.7.1 is available in the Launcher! Thank you for your patience throughout the beginning of 2023. This build has been a learning experience for the Team. Let’s begin with what you can expect when launching the Update.

You can find the Launcher Download from our website.  https://thetribedevs.com

v0.1.7.1 Changelog

Additions

Added Kay Train scene to Memories

Added Kay x Pilot CG Scene to Memories

Added Waitressing Minigame

Added Drink Mixing to Waitressing Minigame

Added Tavern Interior Area

Added Tavern Exterior to the Hub

Added Guards diagonal view in game

Added Guard in front of the Chieftain's Tent preventing the Player from Entering without talking to him.

Added Cauldrons next to the Chieftain's Throne

Added way to differentiate footsteps with and without shoes

Added new bgm to absolution ship (after officer quarters)

Added bgm for the Tavern Interior

Added Liveliness to the Hub area such as Characters and Objects (more to come though)

Added Ability to see through Trees when Character is behind them in the Hub

Added dialogue for Nesi in and out of Tavern

Added some dialogue for Jaakul

Added dialogue for Guard outside of Jaakul's tent

Added Settings option for either toggling or holding the sprint button

Added dialogue barks to marines in the Hangar

Fixes and Modifications

Improved fading in/out (especially between different scenes)

Fixed version number in the top right covering the menu button

Fixed typo in Cassandra's dialogue

Fixed character idles not playing after starting a dialogue

Fixed tanning minigame scenes not working

Fixed marines in the hangar all spawning in the same location after reentering the hangar multiple times

Fixed Kay's ship saying "Cook" when you can interact with it

Fixed trouble interacting with Kay's ship

Fixed sign in the Officer's elevator area appearing in front of the player in some spots

Fixed UI looking off in some resolutions (also temporarily removed support for ultra wide screens)

Switched color scheme of terminal messages

Fixed naming of terminal in Maeve's room

Fixed campfire collision in the Hub

Fixed player visual movement bug when constantly clicking to move

Fixed clicking to move causing stamina to drain faster while sprinting or increase faster while not sprinting with each click

Fixed bugs in quest progression

Fixed bugs in quest log UI

Put characters throughout the game in more unique idle animations

Replaced placeholder light switch with new art in Kay and Maeve's rooms on the absolution

Removed text from X button in terminal alert messages

Fixed wall collision in Vanlen's tent

Fixed player not walking onto an exit trigger when it's clicked

Fixed music getting louder when in dialogue

Removed music getting quieter when opening in-game menus

Fixed bug where Vanlen gave infinite repaired bracelets for Meiri's bracelet quest

Fixed being unable to give Mieri her repaired bracelet

Fixed quests ending on the last objective before you've completed it

Fixed sprint regeneration bug

Fixed bark system, so guards in the Razorclaw village will use barks again

Special Thanks goes to Supporters AFK_, parkk, Hachiroku and Deogi. Your efforts testing Lok:Rebirth have been irreplaceable. We hope you continue to bring your input to Build 0.1.8.0 and Beyond.

The release of Build 0.1.7.1 also signals the Public Release of Build 0.1.6.1.  You can find the previous changelog to that build here https://www.patreon.com/posts/build-0-1-6-0-76406693.

We encourage you to join our Discord to provide any Feedback, Suggestions and Bug Reports. https://discord.gg/HHU9ZdCvQw Discussion is always welcome and we strive to bring prompt responses to any questions and concerns.

This build has been challenging. We entered 2023 with the expectation to release in March, sadly we overshot that mark. Changes are coming. It's always a learning process as we go forward. However the delay of the build does not diminish the pride we feel in the work we do, we're always hard at work on the game. We strive to put the best of what we've got into Lok:Rebirth.

At the forefront of this process is more information in more posts. However, today is about enjoying Build 0.1.7.1 and Build 0.1.6.1.  Our gratitude for your support cannot be understated.

Thank you

Until next time, Peace and Stay Strong

Files

Comments

Barkkyy

"Cook" under Kay's ship got me confused when i was walking next to her ship💀

Staning

Step 1: Preheat the Ship to 180⁰

BereavedPoet

Nice patch, thanks for y'all's work. Are there any events for the Tavern job? I've run it four or maybe five times and I haven't seen anything. I'm only asking since there's no mention of them in your change log.

The Tribe (LOKR TEAM)

No Worries BereavedPoet, the Tavern scenes are not in the game yet. The fondling scene, which begins the Tavern Events, is still being worked on. We'll keep you posted when they will be added. Thanks for the Support

Daniel Lupták

I am super confused, i came after longer time to take a look for progress, i am at Day 2 and i have to go back and talk to Mieri and i cant find her anywhere, does it mean you reworked everything and game now doesnt have any new stuff? playing 0.1.7.1

karen

lol yup, welcome to purgatory