Greetings , our dearest supporters, (Patreon)
Content
First and foremost, we sincerely apologize for the long silence. It’s been quite some time since our last proper update following the release of Chapter 6, and we truly appreciate your patience and continued support.
We’d like to bring you up to speed on what’s been happening behind the scenes.
Movement System Overhaul – Nearing Completion
The reworked movement and turning system is now approaching completion, after extensive reprogramming and updates to earlier content.
We’ve progressed through updates up to around Chapter 4, with Chapters 5–6 requiring less work due to their limited movement. Our goal is to release Chapter 7 alongside this fully updated system, ensuring a smoother and more immersive experience.
Chapter 7 – Development Progress
Work on Chapter 7 is well underway, particularly on the rendering side. This chapter aims to better balance story and gameplay, building on the narrative momentum of Chapter 6 while reintroducing interactive elements.
A Familiar Face…
Reimagined With this post, we’re sharing a preview render featuring Lilith — a character many of you will recognize.
However, something about her feels… different this time.
A completely updated design, a new presence… perhaps even a new side yet to be revealed.
New Gameplay Elements – Puzzle Preview
We’re also including a preview of a puzzle-based mini-game.
This is something entirely new for TLotG. While this puzzle may be a one-off, it reflects our goal of introducing more varied gameplay mechanics in future chapters.
We understand the wait has been long, but a great deal of work has gone into improving both the story and the game’s foundation.
We’re excited about what Chapter 7 will bring and look forward to sharing more soon.
Thank you for your patience and support — it means everything.
Kind regards,
MaDRabbit_Works