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Here is a little gif animation of a relatively new experiment of mine: dinamic wrinkling! It comes very handy if you want to create realistic feet animations, as wrinkles are inevitable part of that! ;3

I have received many messages about how my wrinkles are done, but it's quite complicated (and in case you are familiar in Blender - a loot of work with materials, nodes, displacement maps and whatnot), so I don't want to bore you with tedious details. There are, of course easier ways to do this, like using 3rd party extensions, tension maps etc., but I always liked doing stuff in my own way, figuring things out on the go. To me the challenge and discovery is part of the fun, that's why I enjoy 3D art so much! ^w^

(As for who this lovely foot belongs to, you will find out soon ;p)

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