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(Pre-post, check out the new fanart! This is another one from Annikath and Argo the Ratfolk, showing two of the characters in modern clothing. This one is a lot of fun!)

Alright, I am "back", which actually means putting less time into TLS and more time into things like writing posts and responding to comments. I'm glad people enjoyed the comic and other things while I was busy. ^-^

Also pleased to report that we are over the hump. There's always a big surge of work in the middle of an update where I'm carrying so much stuff in my head or notes and there's the risk that if I get interrupted or thrown off, update progress could be severely damaged. Well, I'm glad to report that it didn't happen and is no longer a risk. We are getting closer.

However, I also have to report that we have now hit the point where I'm faltering a bit (also part of why I stopped my focused work period). Not that my enthusiasm for the game has lessened, but each update includes various pieces I'm not as interested in as the characters, variables, or battles.

For example, the quest log continues to be the absolute worst. >_< I realized that entering the final battle should fail optional quests that were in progress, which means a huge set of conditionals first checking if the quest has been discovered, then if it's complete, then failing it if so. Not difficult, just tedious. I'm on the other side of that ordeal, and any omissions or typos will have to come out in bug reports.

There's other stuff too. I'm adding new tracks and trying to choose appropriate music for everything. I can never get motivated here, because no matter how much or little work I put in, some people will like it, some will hate it, and many will assume it's all RPG Maker music anyway.

Also doing something I've done relatively rarely in TLS: putting work into animations. It's the final battle, I figure it needs some new/unique combat/scene animations to make things seem suitably climactic. This is another case where all this work will no doubt be assumed to be default presets (T-T) but I hope even in that case, the people who have enjoyed the game this far will feel the animations are appropriate and sell the story.

So yes, we've moved from "working on the update" to "finishing the update". But given the sheer size of this one, that stage will take a little while, especially because it's hard to predict if the final pieces and testing will come up with any problems.  But we are getting there!

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Comments

AnythingAtAll

I wonder if Sult ever reaches a point where clothing like that becomes commonplace. Ergo, it reaches a roughly modern level of technology while also keeping the advantages of being a world where magic exists. I imagine that, no matter what happens, the harem will see it all unfold since they're all going to be immortal by the end of the game. I'm glad to hear you're over the hump! I'm honestly really surprised you're already at this point after a relatively short amount of time. I'd hyped up the final battle's development in my head so much that I thought it'll take like, half a year or something. But now we're at the "finishing the update" stage and it feels so surreal. I'm entering my own hump with some life stuff. I'd been steadily climbing towards it for the better part of a month so I haven't been able to comment on your works nearly as much as I would've wanted to lately, but hopefully that'll change in a few weeks. I'll start catching up to the updates I missed by then. There's also an advantage to waiting for the final battle and seeing how optimizers move. We'll see lol. As always, happy writing!

Decarabia

Loved the art!! The people demand more! I understand that the assumption about the assets must sting, but veterans will be able to discern, and casuals enjoy it even if they mistake the origin or the work put into it. If they were that dismissive they wouldn't play the game, let alone reach this far. Looking at it from another angle, people not being able to discern if it is custom or default is only a proof of how well is your execution of the default assets you do use. Or maybe I misunderstood, anyway, good luck with the final steps!

sierralee

If you're interested in the idea of this setting advancing to modernity, you will likely enjoy one of the short stories I intend to write after the conclusion of the game. Most of the planned stories are about the characters, but that one is really more about the world itself. I'm glad it seems like a relatively short amount of time to you, because it definitely doesn't to some. >_< I'm already double the usual update time, including a lot of really focused work at the expense of other things. Please don't get too hyped! Thanks for letting me know about your own issues - I can only wish you the best of luck! Hopefully my work will be a pleasant break for you when you have time.

sierralee

Haha, I'm glad people like the modern clothes, I do too. ^-^ I am admittedly over-sensitive on this issue, I just get tired of comments like "TLS is good for a game that uses all default assets" and such. But you're ultimately right, so I did try to emphasize that my main concern here is making the conclusion work for everyone who has been enjoying the game thus far.

Abso Haram

One of my draws for this title to begin with was some of the music, so the work you put in is appreciated on my end.

DankPotatoes

God damnit I'm excited. Been around since the 3rd Arclent War. The fact that we are nearing the end, *truly* nearing the end, is only slowly dawning on me.

Duncan Lutz

The Incubus Emperor's track is just so iconic for that little shit! "Cock Rock" is such an appropriate pairing for his loud and immature personality.

Sundeigh

I feel like I have played enough rpg maker games to know when something is and isnt just a default asset so im excited to see the new stuff.