TLS 0.75.0 Released! (Patreon)
Content
UPDATE II: Version .2 hopes to have fixed all softlocks throughout Stineford and Withered Mountain maps. It's the only link below.
UPDATE: The new .1 version attempts to cover all reported issues so far. Please use that if you haven't. No RTP version because I am already up much later than intended.
Here we go, this update both is and is not a big deal. On one hand, due to the new dialogue system and all the new combat elements, it's the largest change to the entire game in ages. On the other, it doesn't have the last harem member or anything, so only fun for those interested in the pieces below.
Link: https://mega.nz/file/TpUyTJoS#6LLlOOSgqr0teVkWJoxsMrldtM7G3efE0im92C2z58g
TLS 0.75.0
- The dialogue system of TLS has been massively overhauled to show character busts during conversations. Thanks to Rachnera and others for helping this happen.
- Substantial balance changes, including many new skills (see next section).
- Remade and polished prologue section.
- New custom title screen menu.
- New maps for all Stineford interiors.
- Further polishing, to the final battle and across the game (see lowest section).
- New windowskin thanks to Lamsey.
- New illustrated scene: Shard Sipping.
Balance Changes
- 33 new skills spread across the harem.
- 6 new skills dedicated to swapping active party members, a newly coded capability.
- 8 new synergy skills: Poison Storm, Piercing Assault, Weakening Assault, Agile Guard, Pure Thrust, Inspire, Anti-Tyrant Essence, Arcane Shieldwall.
- Uyae's stance skills no longer require a turn to switch.
- Thanks to Lord Forte for scripting help, the LUK statistic now has more complex effects on the game, including status effects, hit rate, and evasion.
- The LUK of both enemies and characters has been adjusted to compensate for these effects.
- Six new offhand items unique to Vhala have been added, spread throughout the game depending on decisions.
- Multiple synergy skills have been tweaked, and Earth Lance no longer requires synergy.
- The cost of Dominate/Corrupt was reduced.
- The damage formula for Quake was improved.
Past Changes and Additions
- Final ending requirements modified.
- The final push section now shows your variables more accurately.
- Lustlord's Shadow boss weakened.
- The Crystal of Harmony is now purchasable if you missed it.
- Eustrin now has two new tracks, thanks to Lamsey.
- Lamsey also contributed a significant number of modified sprites, such as succubus sex, prologue Simon, and a new Doom King statues.
Honestly, most of what I would normally say here is included in the version notes. Instead, let me lay out several specific things for players to take a look at, if they want:
1) Check out the new combat balance
There is a blimp event in the teleportation room that will grant endgame saves all the added skills (except synergies). Please play with these and tell me how they feel, as I would really like to get the balance settled on these before the optional dungeon update.
I don't expect people to play through the game just for this, but for the hardcore folks who replay repeatedly, tell me how the new stuff feels. When new skills are added, the new LUK balance, etc. I obviously didn't have time to replay everything, so there could well be unintentional issues with the new balance that should be fixed.
2) Try the new prologue, remind me of maps
As mentioned, I revisited the prologue and polished up some things. Please take a look, and if you have suggestions now is a better time than later. I also hope to find any issues with the maps before I convert the other copies... at least I think there are some duplicates of Withered Mountain in some of the event files?
3) Enjoy the new dialogue system
Whatever you're playing, take a look at the new dialogue and enjoy. ^-^ There's a chance that specific characters/expressions might be missing busts or have errors, so note and report if you see any. If anyone wants to help me, I would love to have a before/after screenshot comparison. (EDIT: I have enough now, many thanks to Innocuous!) Something on a nice map, with a nice character.
That's all for now. Doing an update like this feels weird, hopefully nothing is broken. =/ Some kind of update on Sunday.