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UPDATE II: Version .2 hopes to have fixed all softlocks throughout Stineford and Withered Mountain maps. It's the only link below.

UPDATE: The new .1 version attempts to cover all reported issues so far. Please use that if you haven't. No RTP version because I am already up much later than intended.

Here we go, this update both is and is not a big deal. On one hand, due to the new dialogue system and all the new combat elements, it's the largest change to the entire game in ages. On the other, it doesn't have the last harem member or anything, so only fun for those interested in the pieces below.

Link: https://mega.nz/file/TpUyTJoS#6LLlOOSgqr0teVkWJoxsMrldtM7G3efE0im92C2z58g

TLS 0.75.0

- The dialogue system of TLS has been massively overhauled to show character busts during conversations. Thanks to Rachnera and others for helping this happen.

- Substantial balance changes, including many new skills (see next section).

- Remade and polished prologue section.

- New custom title screen menu.

- New maps for all Stineford interiors.

- Further polishing, to the final battle and across the game (see lowest section).

- New windowskin thanks to Lamsey.

- New illustrated scene: Shard Sipping.

Balance Changes

- 33 new skills spread across the harem.

- 6 new skills dedicated to swapping active party members, a newly coded capability.

- 8 new synergy skills: Poison Storm, Piercing Assault, Weakening Assault, Agile Guard, Pure Thrust, Inspire, Anti-Tyrant Essence, Arcane Shieldwall.

- Uyae's stance skills no longer require a turn to switch.

- Thanks to Lord Forte for scripting help, the LUK statistic now has more complex effects on the game, including status effects, hit rate, and evasion.

- The LUK of both enemies and characters has been adjusted to compensate for these effects.

- Six new offhand items unique to Vhala have been added, spread throughout the game depending on decisions.

- Multiple synergy skills have been tweaked, and Earth Lance no longer requires synergy.

- The cost of Dominate/Corrupt was reduced.

- The damage formula for Quake was improved.

Past Changes and Additions

- Final ending requirements modified.

- The final push section now shows your variables more accurately.

- Lustlord's Shadow boss weakened.

- The Crystal of Harmony is now purchasable if you missed it.

- Eustrin now has two new tracks, thanks to Lamsey.

- Lamsey also contributed a significant number of modified sprites, such as succubus sex, prologue Simon, and a new Doom King statues.

Honestly, most of what I would normally say here is included in the version notes. Instead, let me lay out several specific things for players to take a look at, if they want:

1) Check out the new combat balance

There is a blimp event in the teleportation room that will grant endgame saves all the added skills (except synergies). Please play with these and tell me how they feel, as I would really like to get the balance settled on these before the optional dungeon update.

I don't expect people to play through the game just for this, but for the hardcore folks who replay repeatedly, tell me how the new stuff feels. When new skills are added, the new LUK balance, etc. I obviously didn't have time to replay everything, so there could well be unintentional issues with the new balance that should be fixed.

2) Try the new prologue, remind me of maps

As mentioned, I revisited the prologue and polished up some things. Please take a look, and if you have suggestions now is a better time than later. I also hope to find any issues with the maps before I convert the other copies... at least I think there are some duplicates of Withered Mountain in some of the event files?

3) Enjoy the new dialogue system

Whatever you're playing, take a look at the new dialogue and enjoy. ^-^ There's a chance that specific characters/expressions might be missing busts or have errors, so note and report if you see any. If anyone wants to help me, I would love to have a before/after screenshot comparison. (EDIT: I have enough now, many thanks to Innocuous!) Something on a nice map, with a nice character.

That's all for now. Doing an update like this feels weird, hopefully nothing is broken. =/ Some kind of update on Sunday.

Comments

Alistair

First fight I use heroic pose with Kai, it missed and my friend and I started cackling. Please do not fix it, let heroic pose sometimes miss.

Q-Riff

I think I'll load an old save to check out the new l33t skillz then start again.

Innocuous

Great update. Dialogue bust system is awesome, loving it so far. Some of the changes will take much longer to test out, but here is some initial feedback. I saw in another comment that a 0.75.1 may already be coming, but this is for 0.75.0. Stineford Interiors - When first arrive, in Blue Rose Inn -> Megail's Room, there is a spot just below Megail that I think should be a table but is nothing. It can't be walked on but can be interacted with (says 'Letters of authorization concerning supply lines') - Areas that didn't get new maps (not sure if intentional or oversight) - Slavers building interior - Inn basement with rats - The game currently softlocks when you go see Carina in Chapter 1 in the Stineford Cathedral for the first time. Looks like the game tries to move the guard out of Carina's way, but the space for the guard to move into is now blocked and it softlocks. New skills - 'Incubus Assault' (Simon) text is cut off in the description - 'Atmospheric Jolt' (Altina) text is cut off in the description - Simon somehow has a blank spot in his list of 'Special' attacks in combat (between Incubus Strike and Dominate) (this appears after interacting with the blimp in the courtyard and selecting '1', even though there is no other dialogue) - Using any skill that swaps characters in combat is crashing the game and giving an error "Script Yanfly Lunatic Objects line 184: No Method Error has occurred" - Can use Lilith's 'Randomness' skill over and over again until it fails, and then it goes on cooldown (which seems like it can happen if don't have enough lust/mana, or if randomness selects randomness as the ability to use) - Varia's 'Destined Endurance' -> got confused by this skill, I think what's happening is that it's healing to 100% hp, and then increasing max hp (but not healing to it), but it looks like the big heal here isn't actually healing everything Other Things - Prologue/busts and such look good, have more comments but will wait for now, wanted to get some of the softlocks/crashes and such to you.

Mycroft

Sexpocalypse is clearly unusable and I LOVE IT THE WAY IT IS ! It is so lilith...

goi

At least in 75.1 when entering teleport section with the blimp Riala pops in saying to talk to Xestris to investigate Phlion at the end of chapter 4(not sure if at other areas yet)

Lamsey

I haven't looked at the new skill stuff yet, since I assume others will focus on that. Instead I've been checking up on the polishing fixes and the new dialogue system. As usual, reports in replies to avoid clogging up the thread.

Warstrike

I think I had Altina evade her own self pump skill too in the prologue

A1llas

Slavery in steinsfurt quest crashes the game as carina is about to go back inside after giving the quest.

Belly97

Someone already mentioned all the bugs I found, but instead of a bug, I would like to request if possible to either shorten the time unique fighters/bosses take to sink into the ground when defeated or provide an option to make it near instant. When quickly skipping through areas and content the slowest thing by far is having to wait for them to finally disappear down the bottom before I can progress. If it's not possible, all good, keep up the good work.

Belly97

In the Stineford shops, above where the woman talks about potions, you can walk into the middle of the top shelves one tile. In the potion shop, there is a row of shelves in the top left, middle-ish of the shelves there is a one-tile gap going up. If you watch the guy who starts near there he occasionally walks up into the gap and then back down again. This is when I'm playing a fresh game, just got to Stineford V75.1 Aside from the Stineford Cathedral soft-lock when Carina tries to go back in after asking you to deal with the slavers in the warehouse, her head also slightly clips through the railing above her when she walks off to the side while talking to you.

Belly97

Is it possible to get a vague ETA on the .2 update, next few hours, 1 day, a couple of days .etc? Just trying to plan out if I can go back to playing my fresh new game soon or if I should switch back to working on something else. Not trying to rush you, just curious.

Rachnera

Haven't got to play the update proper yet but noticed the save screen appears (at least on my side) to be weirdly yellowish now, as if it was sickly? Guess vox populi will tell if it's a screen color configuration issue on my side or a shared impression.

Belly97

It's been a while since I last played, I seem to recall there being a wiki/forum/guide page that listed the different tools .etc for use with this game, like battle and investment calculators, could someone please provide a link either to the group page or the individual tools if the page still exists, thanks.

Warstrike

In .2, Feroholm church, the music just ground to a static buzz then cut out completely. Leaving the screen fixed it. Returned to the church and it seemed fine. I hung around for one playthrough of the music after returning. I had been in the church a while and was about to leave when it cut out the first time.

Edward Culham

In stineford abandoned house; there is a mapping issue. What used to be the barricades that you can still see; it is possible to walk over them now. Making it possible to avoid two fights that don't have the monsters showing, that used to be non optional. Part of 75.2

Innocuous

Going to put longer blocks of text in the replies, but quick thoughts. - Prologue looks great now - Combat swapping is working, looking forward to playing around with it - Loving the new bust system - Doom King Sprite looks great - Skullcrusher gets a full bust, lol - Tyna suitors all get a bust, really adds personality to them - I took some screenshots of the new bust system before I realized that I have no idea how to send them to you.

Aria the bunny

I was looking through the events for unlocking the new Synergy skills, it appears that the event for unlocking Riala's new synergy skill is looking at the wrong switch for if it should be unlocked.

Rachnera

Some pictures of the yellowness thing: https://imgur.com/a/yU27vQy (0.75.2, no save with any specific config I'm aware of in folder) Especially prevalent on the save screen, maybe because the windows are transparent and their own color mixes poorly with the title image below?

Innocuous

Hello. A few more bug reports related to the new maps. Return to Withered Mountain (Chapter 2) - There's a bug I don't understand. On the return to Withered Mountain with Simon in Chapter 2, if upon entering I immediately try to go right under the rope bridge or north through the tunnel, my movement is blocked. However, if I climb the stairs on the left, then go back to the bridge/tunnel, now I can move through freely. I haven't found the same to be true coming here in later game saves (Chapter 4 or Chapter 5). - If you interact with the 'plans' at the entrance to the Withered Mountain, green collar Simon will comment on it, even if it's later in the game and you have black collar Simon. - The lamia is no longer in front of the door when you first arrive, although this may be intentional because if you try to go inside without talking to the lamia first, Simon will step back and tell the player to talk to the lamia. - There is now a fight with orcs that is required before reaching Altina (orcs by the jugs), which isn't a bug but I'm sure will drive optimizers insane because of the loss of Altina XP (:p) - Otherwise the section seemed to run smoothly Return to Stineford (Chapter 5) - Made it through the section without any softlocks or anything. - Random stuff in Stineford Magic shop is so cool I wish I could interact with them. - During the end of Return to Stineford event, the Chosen has a bust but the color-inverted Chosen is just a face sprite. I assume this is true everywhere else. It's a bit awkward (but also funny) because as soon as the Chosen goes color inversion mode, he loses his bust status and then explodes. - When the Chosen 'dies' here, there is a weird graphical thing going on in the space he died, where it replaces the tile with like a grey square. - After the scene with the chosen, at the start of the 'end of Return to Stineford' event, Simon is placed behind Sarai instead of in front of her. It's possible to walk around, it just looks a bit funny.