TLS 0.76.0 Release (Patreon)
Content
Time for the final optional dungeon! Plus I know some of you refused to play the final battle until this part, so I wonder just how much of a cascade of new players that will get too. XD Well, for those people, I should warn you that though I did try to add the changes to the final battle, I cannot confirm that those are all done properly and balance is final.
TLS 0.76.1: https://mega.nz/file/75EUlD7A#CIG9-pBHiJ37HnEI2pHsewnzuDBdeFAlqgpJUBW4f0U
TLS 0.76.0
- Final optional dungeon and last combat challenges.
- Final harem member with attached sex scene.
- Final base books and unique equipment.
- Minor changes to final battle due to optional dungeon.
- Improvements and bugfixes to the dialogue busts, thanks to Rachnera and Lamsey.
- Improvements and bugfixes to new skills thanks to Lord Forte.
- Three new illustrated scenes: Orilise x Altina, Rescued Erosians, Robin Transformation
TLS 0.76.1
- No real bugs, for once, but still good to put out an improved build.
- Final harem member now has dialogue busts.
- Minor additions to the final optional dungeon.
- Minor balance tweaks.
As I warned before, not everyone will be able to get the last harem member. Everyone can visit the final optional dungeon (it just requires an endgame save) and grab various goodies, but you need all five Incubus King items to get the last reward.
Aside from that, we hope the new version of the dialogue busts is both improved and stable, but we'll only see that over time. Hmm, do I have anything else to say? This update caps off various pieces of the game, like 100% books or harem members, but otherwise this isn't a huge or complex one. Just hopefully a fun time for everyone who likes the combat.
On that note:
I tried to make an interesting variety of bosses here. A few have relatively narrow options for beating them, while others were meant to be flexible. What I'm most interested in is if players discover paths that I never even considered. If you feel like you're cheesing a boss (ie ignoring its main mechanics) let me know so I can fix things!
Some of the fights involve a little RNG, but less than you think thanks to use of enemy AI. There are some cases where bad strategies could win with RNG, but the goal was to encourage a party that reduces the effect of randomness.