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On November 22, 2014, I publicly released the first version of TLS, featuring the prologue. Now, exactly ten years later, I am posting the epilogue. I have some fun retrospectives and other things planned, but for today, I want to focus on what I always have: delivering more stuff for you guys. ^-^

UPDATE

Alright, there was no particular urgency, but I might as well put out the slightly more polished update.

TLS 0.77.1

- Epilogue polishing and bugfixing.

- Achievements script activated, but doesn't try to set any achievements yet.

Link: https://mega.nz/file/qwMHSRzJ#LaIepImrUq0jz9ZJHJ0-rTmxRTkRPh5xiufVm_d29I8

Going to wait a while on the public update due to my own schedule.

ORIGINAL POST

Before the game links, indulge me in one bit of promo: please consider upvoting the announcement here:

https://old.reddit.com/r/NSFWgaming/comments/1gxl6ro/on_november_22_2014_i_posted_the_prologue_of_the/

https://old.reddit.com/r/lewdgames/comments/1gxl6tk/on_november_22_2014_i_posted_the_prologue_of_the/

The link also contains the roadmap, if you haven't seen that updated recently, and some fun numerical totals. Links below as usual!

Link: https://mega.nz/file/KkczHT7R#yWDcAUP1o5AXWzXyoMNuMjhlW-U1FAIXMcGm0cxN2N0

RTP: https://mega.nz/file/ql8SRBpA#5WsNTqyBdGgezIgTSnGFGpTG0kB1Kbg7ah3-GiM4bts

(EDIT: See WaxerRed's comments if you're starting from the waiting room. Due to a bug, you need to activate the event yourself in the upper left.)

TLS 0.77.0

- Epilogue section of the game added.

- SFW mode now also censors sprites and portraits, thanks to Grim8P, Annikath, and Rachnera.

- New option for faster boss collapse animation, thanks to Lamsey.

- New illustrated scenes: Aka + Uyae, Dari's Changed Body, Dari's New Body, Nalili x Fenima

I had to push myself pretty hard to get this out on the anniversary, but I didn't cut anything: the epilogue was always meant to be a short romp with everyone, a bookend to balance and contrast the prologue. I hope everyone enjoys it!

Achievements Tangent 

That said, there's one thing I failed to get into this update: testing out achievements. Those with RPG Maker experience can read on, while others can probably just start playing.

Games having achievements on Steam is an unquestionable benefit, but getting them is a crapshoot. With Desecration of Wings or my VNs, I read a little documentation and everything worked effortlessly, basically the first time. For Once Ever After I put hours into it and in the end failed. I hoped this would be more like DoW, but maybe not. =/

The recommended script is the one in this thread:

https://forums.rpgmakerweb.com/index.php?threads/cyanics-steam-achievements-integration.50640/

Unfortunately, it seems to break instantly, and all the recent posts are people saying it doesn't work with no response from the script creator. While I haven't put a ton of effort into this, I suspect I don't have the competency to fix something like this. I would very much like to be able to launch TLS with achievements, so if anyone is willing to help out, it would be very much appreciated.

Comments

WaxerRed

Ohhh exciting! Though how does one access the epilogue? The final waiting room doesn't take you there.

locobug

congratulations on 10 years

Lord Forte Games

Congratulations! I haven't been here from quite the beginning, but pretty darn close. It's been a long journey indeed. XD Looking forward to setting aside some time sometime soon to do a full replay. How is the achievement script breaking for you? I use that on in Noblesse and have had no issues at all. What error is it throwing? I assume you have the matching version of the steam SDK and the script? In my case I'm using R7 and SDK version 1.57, if that helps. Feel free to e-mail or dm me if it's easier.

Edward Culham

good for you, will admit that has been a long journey that have been glad for. The story has been compelling and looking forward to doing other things in it.

WaxerRed

Just finished the content, it brought me a lot of laughs and a few tears to the eyes! I'd tell you which moment was my favorite, but then I realized I couldn't narrow it down, they are all perfect. Normally when a long project like this reaches an end, I feel empty and sad, but TLS has wrapped up every loose end perfectly. I feel content, and honored to have been here to witness this game unfold for so many years. It's truly perfect. Well perfect besides some bugs! Trin's conversation switch is reversed. She appears if she's dead, and stays silent if she's alive. Riala is all over the place in dialogue after she is "eaten" by Sabitha and leaves the party. Not a bug, but it would be funny if there was dialogue based around Antarion not even attempting to go straight when entering the castle and instead taking a left heading up the stairs, missing that he needs to collect keys to open the door to the Doom king's chamber. I say this because this is exactly what I did, everyone knows you need to loot the castle before attacking the final boss! Also since she wasn't there, I want to see Ginasta go through the "epilogue" roleplay now, but with a lot less refusals on the sex offers! Lastly, I noticed that we never had a chance to fight the Dark Necromancer of the Mountain, are you setting her up as the main villain of The Last Sovereign 2!?

Innocuous

Is the font different? Is it supposed to be different?

Grim8P

Edit: Specific to me. False alarm. Sorry about that. I have a crash to desktop after getting yeeted out a window. https://imgur.com/a/JJpdstF

ushiroace

Congrats on the big milestones, both the 10 year anniversary and epilogue release! Having seen the roadmap back when you first posted it, It's really incredible to look at it now at this near-complete state and realize just how much you've added to the game.

DukeLeto7

Minor question. What does MWIF stand for?

Dubsington

Very cool that you were able to finagle exactly the 10 year mark.... I know how seriously you take your schedules, so I hope it didn't stress you out too much to make that happen. It's a nice little flex of craftsmanship, especially in a creative field where hitting any sort of deadline is a rare feat for many creators.

Dragof2

Oh my lord that Yarra portrait joke. My sides...

Duncan Lutz

By the Lustlord's Crusty Cock... that 'bad ending' epilogue... It hurt so good. Damn you, that hurt.

Annikath

Happy anniversary!!! 🥳✨️❤️🍀 So excited to see everything when I get there and I'm crossing my fingers for the steam achievements! 🤩

Lamsey

That was very fun, and just the right switch to a lighter tone after the heaviness of the final battle. I very much enjoyed giving the Old Bastard another chance to indulge his path-clearing fetish, and am glad to see indexes 2 and 3 in the Yarra emo2 faceset finally used in all of their majestic glory. Truly an astonishing achievement of long-term planning on a par with the title screen popping up at the end of the Incubus Prison. I defeated the Angry Lamia using only Dominate and Succubus Kiss because for some reason I did not want to hurt her. The Evil Succubus, however, was put straight back in her box by Admittedly Best Succubus, uh, I mean, the succubus MWIF.

Mathieu Kocher

A nice little fake adventure to close things off ! I actually expected the epilogue to be centered around the harem and their next step, but I realize now this will be post-game material. Instead, we get to make Antarion useful at last, in an episode we never knew we wanted, but is a great choice in retrospect. Loved the "new characters" (definitely never met before pink lamia and Yarra's... cleavage really had a key role to play, weird that we didn't see more of those earlier :^) ), and seeing the rock puzzle sequence unfold exactly the way you expect it once you set your eyes on Dari's little project for the adventure. I also wasn't convinced at first that the bust and combat update were the most pressing thing in terms of time investment, but I have to admit after actually testing the features that it really improves the overall experience ! I look forward to going through everything again with the changes - maybe after a little break. Amazing work overall, be it for this update or since, well, ever. Looking forward to spending a bit more time with the crew in the postgame !

WaxerRed

Some minor reports not related to the epilogue, for whenever you have bonus time to consider. Carinia's Holy Burst seems a bit too weak in my opinion. Obviously Carinia shouldn't be big damage dealer, but with a 7 turn cooldown and 3 use limit, I think upping the damage a bit will make it a bit more useful. In the optional dungeon, the inevitable eliminator seems like it got overtuned in one of the patches. It's "focus" attack will absolutely annihilate the last man standing in a party. Right now the only real way to beat it seems to be a strategy of buying equipment to hyper charge a certain characters luck and debuffing the enemy quickly. Which while I feel is clever, might not be intended to be the only viable solution to the fight. (These were observations made on 76.3, so please disregard if they were changed already for 77.0)

David Donnelly

I just encountered an error upon reaching maximum affection with Uyae. Specifically, that the game was looking for 'Graphics/Faces/Uyae emo2'. When I decrypted the game files, I found that the file bundled with it is instead called 'Uyae2 emo', and adding a copy of that file renamed to what it was expecting fixed the error.

Lamsey

Made a quick pass with the new version, found one more typo. (middle line) didn't not -> didn't: https://www.dropbox.com/scl/fi/raxzp4hmotcm2wuntbi7i/Screenshot-2024-11-26-22.48.00.png?rlkey=8mwae422ozlhdszpl7rwmrnxj&dl=0 I also found that my controller (XBox 360) didn't work with 0.77.1. It looks like it's because the achievements script is causing Steam to detect the standalone game, and by default Steam thinks that the game doesn't support a controller, so Steam Input was interfering with normal controller input. Turning off Steam Input and relaunching the game fixes the problem, but I wonder if there's a way to tell Steam that the game supports controllers so that others don't run into this problem?

Warstrike

Finally got to the final battle/epilogue. Thank you so much for making such a wonderful, funny, and thoughtful game. A small RPG maker project, with more detail and better “decisions matter” than the Dragon Age series, funnier than Star Control 2, and an overall story better and more epic, yet comfortable, than any game I have ever played. My hat is off to you, and thank you for making me think, and laugh, and cry in what I thought was just another porn game with some mind control when I first downloaded it.