January 12 Update (Patreon)
Content
Time to call on the community! Both for input on a major future element and for volunteers, if anyone wants to help me finish something faster.
Steam Achievement Volunteers
I would like to have achievements fully implemented next build. I'm working on it, but the cumulative effect of different tasks is adding up and consuming my dev time. Are there any patrons with basic image editing skills who would be willing to volunteer to help? Obviously that would be extremely generous, but this is one of the few times you can directly speed up development!
Each achievement needs two 64x64 images, one color and one grayscale. All you need to be able to do is select images from TLS, crop them, and make one gray. If you could volunteer a little time (one person doesn't have to do them all), please let me know!
Postgame Timing
For most of TLS I've had a pretty clear vision of how everything was going to proceed, but there are occasionally points I figured out during the process. Unusually, one of them is still hanging: how much time should pass in between the final battle and the postgame.
The simplest would be a small amount of time, a few months or so. But I could also go in an entirely different direction: have ten years pass. This would show the world further into the future, allowing time for rebuilding, societal changes, and so on. Those are positives... but there are negatives as well. Child NPCs would grow up, some older NPCs might die. Do players really want to see Orri as an adult instead of a cute child? I think there's an argument for leaving some of the future to the player's imagination.
Right now I'm thinking that something like two or three years would be the middle ground, justifying some changes while making continuity believable. But this is a rare element where I haven't made a final decision, so I'm open to what everyone thinks.
That's all for this week, see you next time!