January 26 Update (Patreon)
Content
Another crazy week, so let's separate out the work again!
Steam Achievements: They're all in the game and tested! You can view them here! The fact that they function doesn't mean that all the triggers are properly set up, however, and there's always the possibility that I missed a way to fulfill a condition. I hope that enough people will play between now and 1.0.0 that any errors are straightened out.
Further Achievements: I could be persuaded to add more if there was some kind of omission or a really compelling idea, but the default plan is to stick with these.
Steam Trading Cards: All assets, from emoticons to cards to badges, have been submitted to Valve! They are usually a pain about this, so it's hard to say how long the approval process will take.
Combat Animations: I haven't been talking about this, but I've been quietly working on another visual aspect of the game for over a month. I will probably do a post about this after I get it done.
Don't Save the Princess: Work continues in the background, actually making progress! This week $10 backers got a preview of all the fancy new animations that Annikath has added to the game. Right now only the first sex scene is fully animated, but the plan is to do them all depending on the Kickstarter.
That is all for now. The release of the next TLS build is primarily in Valve's hands now, as I want to do all the Steam stuff at once.