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You're hired to renovate an old mansion... and as soon as you start noticing the blood stains, all the exits lock. Ghosts stalk you through the halls as you desperately try to uncover what happened in Hexenkessel and unravel a conspiracy.

This project is me taking on first person erotic horror! Game-wise, it's a mix of exploration and time management, as you have to take various actions to reduce the supernatural threats while also solving puzzles and figuring out the central mystery plot.

"Sex as a game mechanic" is a common adage in the adult space, but in my opinion it's hard to do in an interesting way. Many words have been written about games that only offer sex on defeat, and I'll just reiterate that my position is that these are interactive sex toys more than games, so there's no point criticizing from a game design perspective. Much has also been written about "sex as reward", which is functional but conventional. Anyway, this is another one of my ideas about trying something different: sex with some of the supernatural entities is a natural part of the game, not really a punishment or reward.

Here are the entities:

This project... I ironically call it cursed because it has gone through multiple iterations, all of them unfortunately fated for one reason or other. Over seven years ago I put a ton of work into the fundamental design and mansion layout, even had fully playable tests, but things fell through.

The new version is a collaboration with Hanada Yanochi. He has been grinding hard on NSFW art for a long time and wants to jump to a project he's more passionate about, but this has been background work for both of us. This is one of my limits: if I had a larger budget, I might have been able to hire him outright and finish this up as a little side project, but instead it has inched forward as we have time. He needs to maintain a pace on his own work that sounds frankly exhausting and, like most professionals, can't just abandon his steady work for new potential projects.

Which is not to say that nothing has been done. We have the main character models done along with a whole bunch of variations. Here's one example:

So what will ultimately come of this project? Hard to say. I still feel it has some good ideas, so hopefully at some point I'll be able to throw both financial and creative forces at this to finish it up. Maybe this can be one of my interim projects after I fully polish TLS.

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Comments

Grim8P

I'm sure it'll surprise you greatly to learn that I think this sounds interesting and I'll look forward to trying it out. The art looks quite good which generally matters less to me with video games... excluding adult games. So that is also encouraging. You thinking someone else has an exhausting amount of work to do while you're juggling multiple projects here while also publishing books has me unsure if I should find that hilarious or terrifying. I wish you the best of luck on this and will look forward to further updates! =)

lostone2

"You thinking someone else has an exhausting amount of work to do while you're juggling multiple projects here while also publishing books has me unsure if I should find that hilarious or terrifying."To me it's terrifying, because I follow quite a few game designers (and I used to follow a bunch more) and nobody (by a larger margin) has SL's work ethic or productivity. Something along the same lines can be found in the NSFW writing scene. I know that the illustrators have it rough (specially machine learning arrived to the mainstream) I know way less little about it.

Captain Hair

Sending ghosts to heaven, huh?

Rachnera

> sex on defeat > sex as reward Also: - sex as chore, when farming 69 handjobs is required to unlock the next sex skill (and blowjobs) - sex as an aside, when it's totally separated from the main gameplay loop (like a mini game at the base between missions)

guillaume nguyen

Why send them to heaven ? Gotta complete my Pokemon collection ^^

guillaume nguyen

Reminds me a lot of the two Livestream Escape games from qureate. I'm not sure how much your game and theirs will overlap, but comparing them will be fun ^^ Plus their mistery element is quite well done for an independant studio, though nowhere near your level ^^

sierralee

Haha, the third is the one I'm most worried about in this case, but you won't be repeating scenes to grind up a number. Hopefully with some variety in both gameplay and context-specific scene changes it will work as something distinct.

sierralee

I'm not familiar, so perhaps I should look into them. This idea was kind of developed in a vacuum for me and I'm not sure how much it overlaps with similar games.

Argo The Ratfolk

I'm very interested in this new game concept you have here! I Will look forward seeing it in the future. ^~^

AnythingAtAll

Oh wow, we already have another potential project? I genuinely expected you to announce a 2-week break minimum after the KS campaign, ongoing Depthless Hunger talks, and such. Should go without saying I'm very excited for this, and that I agree with Grim, it's hilarious and terrifying how productive you are lol. It's a superpower and I wish I had it.

sierralee

I mean, you know I'm taking a month off soon, right? And it's not like I'm bringing all these out ASAP, I'm just letting you know what I've been working on and what might happen in the future when TLS work starts to fade out.

AnythingAtAll

Oh, must've forgotten about that lol. Happy vacation!

Alistair

You can't do this to me. You can not dangle a maid in front of me and tell me that she may not be fully realized. I need this game now, I need a maid written by Sierra Lee or I will never be satiated.

TBH

Seems interesting. Art also looks really fine, and importantly unique. Looking forward to it.

Ark Tolei

Sounds pretty interesting. Balancing threat management with progression is a really cool style of gameplay. I think you really excel at horror and paranormal writing as well so I can easily imagine this being a really standout project. I hope you're able to fit this into your finances and scheduling.