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UPDATE

New build, cleaning up reported issues while also fixing the Stineford crash.

TLS 0.79.1

Sprite and face cleanup.

Link: https://mega.nz/file/qokWXQgI#keW7WRaS3Xxo4ZvPWAsXFX5f9-v4rYzDgO7QHMTH55k

ORIGINAL POST

Fancy new update, everyone! And the emphasis is on "fancy" this time, as this is a critical update in terms of preparing TLS visually for its eventual 1.0.0 release.

Link: https://mega.nz/file/W90zRYQL#YWA06yWkXnNZRe7uZR_yeHZ01YnhOcnzMfHg3mfg2ig

RTP: https://mega.nz/file/b4EhxbyD#VLb_Prc8C7gYT9BFvrfDRnYc2Vdzz2TdZKFHxHud0Qg

TLS 0.79.0:

- The heart of the update is a major new feature: combat busts. The characters will now show up in battle via a huge amount of new art (500+ images!) from Annikath.

- Additional dialogue busts: Commander Geoff, Lady Entila.

- Tertiary NPCs in Feroholm: head priestess, initial bartender, Simon's neighbor, incompetent priestess

- Tertiary NPCs in Stineford: weapon shop kid, pervert guard, mold succubus

- Tertiary NPCs in Yhilin: Janine's staff (x5), head of the Order of Thaumaturgy, elven mage in slums, Square Girl, misc soldiers

- Lynine and Orilise now have unique assistants.

- Other tertiary NPCs: Strevin (Megail's dwarven contact), Hadi (maid at the first Gathering), Simon's friend in Delgar Forest, Fball succubus

- Areas with increased NPC diversity: Stineford succubi, Eustrin dwarves

- Sister Kara has a fixed/improved sprite.

- Added content to the Eustrin conference event so that it's impossible to get stuck, even with a worst possible save.

- More bugfixing and polishing than you'd expect at this stage.

This update has two major new pieces, most obviously the visual additions to combat. While this was a major investment, I figured that the player spends a lot more time in combat than viewing any specific scene, so I hope it is worth it. The combat busts should always appear behind relevant combat information like damage numbers, so they should be visual flare without obscuring any info.

Thanks to Annikath for all the art, of course, but extra special thanks to Rachnera! Without his coding on the original battle busts system, TLS would never have gotten this major new feature.

The other aspect, less flashy but a lot more time-consuming for me, is a pixel upgrade: many minor characters who used to have generic appearances now have custom faces and sprites. I also updated a few areas that had limited numbers of NPC types, so they're now more varied. This required changing hundreds of sprites and text boxes (>_<) but I hope it makes the world of TLS a little more colorful and filled out.

I don't know what else to say about this. If you're doing any playing of TLS, please use this version to look around for things that might be off - I'm particularly worried that some of these NPCs will have been left unchanged in a specific appearance or event, which might make TLS look inconsistent. But otherwise, please enjoy!

Unrelated but exciting: the Don't Save the Princess Kickstarter is getting extremely close to the point where we unlock full animations from Annikath! This was one of the big tests I wasn't sure we would pass, but it looks like we'll make it. We just need a few people to get us over the threshold and then hopefully we're in position to set up for the final campaign.

EDIT: We did it! Annikath has a nice post written up, but I will let her post it, and she is asleep now. Meanwhile, please feel free to celebrate in the comments on KS. ^-^

Files

Comments

AchtungNight

Update sounds pretty neat, but I may be not seeing those battle busts for much of the game. Last time I played I turned off battle animations for the first timed section to speed up combat, and never turned them back on. Heh. I’ll have to remember next time I guess.

Alistair

Dang it now I need to start the game again again.

Victor

I've been holding off on doing a video essay just for this update. No more excuses for procrastination.

ushiroace

Very nice! This goes a long way toward giving TLS a polished feel!

Captain Hair

Will you be updating the art pack with these, or just updating the art pack in general anytime soon?

Argo The Ratfolk

Thanks for putting out this update, I'm confident that people will enjoy the new art! Also congrats on your progress in funding Don't save the princess as well. Finances willing, I'll be sure to chip in some money soon too since as you said you are nearing a stretch goal for that game too.

Najal

I tried entering the Succubus tower and it crashed. Beyond that Awesome New art.

Innocuous

Some bug reports: - Entering the succubus tower in Stineford causes a game crash - Hadi has the wrong sprite (but correct face) on the event when first meeting her - The elven mage is also in Aka's route - Simon's neighbor has the correct sprite but wrong face on intro (when Simon tries to enter his house) - Similar, Delgar forest guy on intro has wrong face (on the event where Tal goes and gets Aka) - Fball succubus, in the vault, she talks when interacting with one of the chests (middle row, middle left), this face needs to be updated. Also, when you leave the treasure room she talks again and needs to be updated - The battlers are great. There are so many of them it will take some time to digest. Haven't tried all of them, but have tried a few different characters and everything seems to be working fine.

Sycrus

Nice! This update came right when I was about to start a new playthrough. Now I'll have to wait till next time to begin hunting for achievements on Steam. Anyway, I'm commenting just to let you know I've found a bust in need to update. In the conversation with Carina when you first arrive at the dark ruins, right after meeting Geoff in the Watchtower. The knight still has the old red stripes on his helmet. Screencap: https://imgur.com/a/ATVr9Wq

Sycrus

Same issue as my previous report, some of Carina's men still appearing with red stripes during the scene with the seed of corruption: 1: https://imgur.com/a/wJ6kCO2 2: https://imgur.com/a/f2Vma1C 3: https://imgur.com/a/2XlhoyD Also, after Carina's ordeal, the knight who has been moved is now occupying the same space as the new "reinforcements" soldier: 1: https://imgur.com/a/69WMpN6 2: https://imgur.com/a/Lq6js9m He seems to return to his normal position if you leave the area and return, though.

Sycrus

Well, just in case you missed these, the red stripes are back after the horde battle: 1: https://imgur.com/a/Bwx3tuc 2: https://imgur.com/a/RcFzbjM 3: https://imgur.com/a/qJ0Po2k 4: https://imgur.com/a/tobPN3a 5: https://imgur.com/a/V1Q5tCQ Unfortunately, it seems that the orc battles don't drop any loot any longer. Pity. I liked to farm steel swords from that. Ah, well... Incidentally, I think I'm a bit confused on what exactly changed for Carina after her "fall". She claims she's not a priestess any longer, and can't challenge the second seed of corruption, but she still clearly has divine magic. Bet she's still more of a priestess than Miss Simon-has-a-shining-aura from the Feroholm Church.

Sycrus

Found a potential issue with a combat bust. Qum's Little Death ability seems to be calling a bust that I believe is intended for synergy skills with Robin. Sorry, I got no screenshot. I just saw Robin appear on the screen together with Qum when bringing Orcent back into the fight during the Gathering in Rodak.