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I don't usually post early, but it's the last major content update, I might as well! The bottleneck to further work is no longer time, it's my energy, so I'm ready to get this out there.

UPDATE

Alright, due to the courtyard bug (and the fact that Grim8P and Annikath intend to stream) I'm going to put out a cleanup build. I believe this fixes all reported bugs, plus updates some dialogue and tweaks minor things. There will be later builds that focus more on adding content, including based on suggestions/feedback so far.

Link: https://mega.nz/file/Xs1nUTKa#qQD-zo_dfZaXIBnp9OgFjKvroyerJ03eBgr9NkdBVMc

If possible, please base new feedback on this build to avoid duplicate reports. Have fun!

ORIGINAL POST BELOW

TLS 0.80.0

- The world has been fully updated for the postgame. This is the last major content update!

- The SFW toggle has been fixed and restored, giving you the option to pixelate all NSFW images, including sprites, portraits, and battlers.

- All remaining battle busts are complete: Sho, Antarion, Doom King (two versions!), Prison Simon, Orcent, Impaler, Grubbak, Implevon, Ralke, Balia's quest orcs (x4)

- 16 new sex scenes

- 4 new illustrated scenes: Yarra + Fuani, Orilise + Lynine, Reunited, and Wendis + Wynn

Link: https://mega.nz/file/H5k2XAJL#so47U1ehZH5sp1RFfDlgbE5HqNKxeW7aMgr56f060uE

RTP: https://mega.nz/file/ipEEQYzb#bk3g8e0Nj7FnzfxStPt8km2FmZEBXEF63c1GWCb42os

If you're the type of person who wants to play only once, skip this and play the .2 version or so. On the other hand, if you want to have an influence on the postgame, please feel free, and I welcome suggestions for how it can be further improved!

Here are my general goals for the postgame:

1) Continuity: no lines that are inappropriate or outdated. I've done my best here, but since there are hundreds of potentially incorrect events, even if I was 99.9% accurate, some will have slipped through.

2) I want players to feel like there's something interesting to find around every corner, so their exploration is worth it. I'm sure I could do even more with this.

3) No loose ends. Now, I don't mean that literally, but I tried to include all kinds of secondary and tertiary NPCs. If there's anyone you wanted to see and don't, bring them up!

4) I'd like to do more alternate events/locations/NPCs based on the player's choices. This is where I feel I've fallen short of my goals.

5) Related, I'd like more easter eggs. Many of the events currently in the game will be obtained by anyone with an optimized save, which I think is appropriate, but I also want to include more quirky little results of offbeat decisions.

(As a subgoal, I'm also worried about potentially breaking past sections, so I hope some players will use this build for their playthroughs, if they're planning to start new ones.)

Guys... I fear this update may be buggy. =/ I was pouring everything into trying to add more stuff to the postgame, and while I allotted adequate time to testing, I didn't reserve adequate energy. I was so burned out at the end, I'm afraid this isn't tested up to standard. Just recently I realized that all the work I put into remaking the Zirantian slums was inaccessible because I didn't change the transfer events... what things did I miss?

I don't know, it feels bad to be collapsing over the finish line, but there's a lot of stuff in there that I hope you all enjoy. And as I've mentioned various places, I'll be taking more time with this one until it's completely up to snuff.

Known issues:

I have only placeholder credits.

The base courtyard doesn't fade the player in properly.

I think there are some things that don't account for true disaster runs.

Let me end on a positive note: the number of maps in the game went from 938 to 972 in this build! Yes, some of those are duplicates or small, but I hope that's an indicator of how much work I've put into this. Lots of maps that couldn't previously change have gotten a new coat of paint depending on your choices, and there are some new places to visit.

Hope everyone has fun with it. ^-^ Thank you all for playing The Last Sovereign.

Comments

DukeLeto7

Hi, I'm going to bug report in a haphazard way responding to my own comment rather than saving it up and maybe duplicating someone else's reports. When I step into the HQ Courtyard from HQ I get stuck in an all black screen for some reason. I can go to menu but can't move around. I can provide a save if needed. Honestly it's not immediately obvious what the cause is looking at the event code.

Cylothar

I regret that I have a bug to report already. I attempted to exit to the headquarters outdoor area (left of the throne) and it's a black screen. I can still move around and run back inside, access the menu, etc, but on that map the screen's black for me.

An_Insane_Rogue_AI

I'm planning on waiting for the public version, but I am really excited to see the end of this story- I think I've been following it for four-five years at this point and I haven't been disappointed by any of the updates so far

Modern_Viking

Take care of yourself. You're doing phenomenal work, we all appreciate it very much. We'll wait longer if it means you don't destroy yourself in the process. It's one hell of a game, one of my favorite rpg, thank you for everything you do 🤘🏻

WaxerRed

Love it! Thank you so much for putting out the update! Hope you take a well deserved victory lap around your computer! Bugs I've found so far: Was there meant to be any dialogue at the start? I found it a semi weird transition to be just back at the throne room. And only learned it had been a three year gap from Xestris in Philion. In the Givino Square, the giant gold ogre has a direction fix on. All the characters in the tower spaces of the base, seemed to have been missed for Postgame dialouge changes when selecting chat. So Xestris (I feel she should really have something new both post battle and post official harem adding Mithyn Tetria Esthra Grynyth (Sabitha and Death did get their updates.) Ulrissa in base also doesn't appear to be changed. She still is offering her base upgrade investment in the Cloister of Magic, and tells us to act like she isn't there in the normal base basement.

Cylothar

Okay! So, I don't have time tonight to go through the whole postgame, so please consider this a non-exhaustive list. But here are issues/feedback that I found and where I found them: HQ -Selecting PRoN with Megail still has original dialogue -In the Garden of Earth, the three Goddesses don't seem to have new dialogue -After the sex scene triggered by selecting 'Research' with Riala in the HQ, Robin has a line 'I get more emotional uncertain' - expected to be 'emotionally' -Further, the green tint from the Tower remains until a map transition Doom King's Palace: -Trying to sit on the throne still triggers original dialogue about the Doom King fiction No other notes for Chalice States. No notes for Tak'kan (speedy orcs!) Givino Vinai: Yarra bouncing around the throne room was amazing. -'Givini' Ogre only faces right no matter which direction he's moving, unsure if intentional. Givini Mage Guild: -Guard at the center-top: '...a spell that directions visitors...' Climax: -Feels a bit odd that nothing has been done with the former slavery building yet. Gathering Complex: -In the lower-left building which was converted into an art studio, Iris and Esthera have a conversation where they flirt. '...the profligate empresss being converted fiscal security...' -Attempting to enter the Anak's former chambers still has the original dialogue. Fuckball event: -In round 4, Yarra and Aka were in the upper-left wall somehow Lustlord's Palace: -Bony Orc is stuck under the memorial, and you can walk through the graves/pits. Yhilin Outskirts: -Elven woman in the bottom-left has a blank text box. Sex Fighting Ring: -It is possible to walk through the succubus statues. Yhilin slums: -Man just to the right of the fighting-pit bar always faces rightwards. The kids in Qum's orphanage don't seem to have aged much?

Alistair

Usually I open a note as I play a new update and write my first impressions and then cut it down and expand on my thoughts. Unfortunately there is too much so I'll just leave the raw stuff in a reply to this.

Innocuous

Okay, first, phenomenal update. There is a real catharsis to finally seeing 'The End' to this story. It's been a journey. Second, some bug reports, hopefully ones that haven't been mentioned yet. - Can still enter Vhala's projection if it was started but never finished. - Succubus in void in succubus tower, top floor - Spelling error, lamia in shop in Rose district 'It's wonderful seeing not just more lamias, but people of all kinds making a home here,.' - Spelling error, kid in Megail's orphanage, 'This place is bigger than the Boughs fo Protection.' - Kalant is both outside and inside the Order of Silence building - Spelling error, woman in New Unionist Party HQ in Zirantia, 'Unfortunately, tThe Old Zirantian League has driven many other halflings to leave Zirantia, before we're force out.' - Sprite in void in Helvana temple - No collision for statues in school in Gasm Falls - Airship in New Givini Map, Bloody Spire map - Throne of Lust mausoleum collision not working - Doom King statue still in Erosia - Qum and friends crayon portrait not censored Third, some things I expected but didn't see. It's totally possible that I just missed checks for these things or didn't find them, but here goes: - In a file with Trin dead, I expected to see something about her/memorializing her. - Similar, no mention/conclusion to Hilstara being injured if she's still injured. - World's greatest thief is hiding so good I couldn't find him :)

Trisk

I’ve still got plenty of exploring left to do, but I wanted to report a few bugs I’ve found so far that I haven’t seen mentioned yet: The scene triggered by trying to do Research leaves a color filter turned on after the scene is over. It only seems to go away when going to the teleporter room. Even other map transitions (like using the direct teleports to the queens) doesn’t get rid of it. In the Feloholm church, when talking to the priestess who checks you for corruption, it triggered a conversation with Death. Even though I failed to get her on this playthrough. Typo in the scene in the Easter Clearing of the Feloholm region forest: “Simon lay back and let the two most important women in his WIFE take charge. . .” In Gasm Falls, the succubus right outside the Tower of Mist has a glitch with her dialogue. The first part of the text scrolls past immediately, too fast to read. Her portrait also scrolls up, going partially out of frame.

Edward Culham

See most of the bugs I seen are the same, though Yhillian Square. The kid there mentions missing the Doom King Statue, even though I never financed the statue, instead keeping the fountian.

Verden

Congratulations on the final large content update! Seeing the horizon so close on such an epic project is pretty cool. I hope your energy levels recover soon as well.

Ethanor

Congrats on the final game, it was a joy to see all the dialogues. The best part, for me, was undoubtely the Fuckball match!

DukeLeto7

Tak'kan report: FANCY BUGS FANCY BUGS In Tarran'Kan Slum and Tarran'Kan Slum II, the guards blocking the path to the lower city (015,027) and (016,027) address Simon as Dargai. Isn't Simon/Dargai dead?

Cylothar

Picked up again and did the rest of the stuff on *.1 that I hadn't done before. I have only two notes! Would be nice to have the Gilded Lily reopen as something constructive Blue Rose Inn: -During the leadup to the scene, Simon says 'It would be gouche of me to complain', rather than gauche Wow, what a journey. I would've liked a look-ahead type situation, but given the number of divergent outcomes, that might not be feasible; the story has to end somewhere.

Adam Safran

Awesome! Is this update going to eventually get to the Steam build?

WaxerRed

Think I found the error trigger for the Zirtania slums/residential trigger. (Sorry if it's already been reported) It's leaving Uyae's Dojo that causes the issue. It will transfer you back to a plaza that has the slums as the option, not the residential area.

Innocuous

Robin crash bug update for 0.80.1. I'm still getting a crash, and I'm pretty sure it's something with the 'Silent Dark' synergy skill with Robin/Lilith. It can trigger from the menu when looking at Robin's skills, but only if she knows Silent Dark. If I go into a battle with only Robin, no crash, but if I swap in Lilith and look at Robin's skills it crashes. Swapped a file between 0.80.1 and 0.79.x, and 0.79 is fine, so it's something that's happening in 0.80. Here is the full error log I'm getting: Yanfly Skill Restrictions:760:in `eval': (eval):1: syntax error, unexpected tIDENTIFIER, expecting keyword_do or '{' or '(' ...l_type_sealed?(1) ... ^, SyntaxError from Yanfly Skill Restrictions:760:in `restrict_eval?' from Yanfly Skill Restrictions:576:in `skill_restriction?' from Yanfly Skill Restrictions:919:in `skill_restriction?' from Yanfly Skill Restrictions:906:in `draw_item' from Yanfly TP Engine:1240:in `draw_item' from Window_Selectable:409:in `block in draw_all_items' from Window_Selectable:409:in `times' from Window_Selectable:409:in `draw_all_items' from Window_SkillList:119:in `refresh' from Window_SkillList:32:in `stype_id=' from Window_SkillCommand:56:in `update' from Window_SkillCommand:63:in `skill_window=' from Scene_Skill:56:in `create_item_window' from Scene_Skill:17:in `start' from Scene_Base:12:in `main' from SceneManager:23:in `run' from VN-style Backlog:40:in `run' from CCS - Main Functions:129:in `run' from Main:8:in `block in '

DukeLeto7

Hey, listen! Playing through the game again to get Steam achievements I found a minor typo. It's in the OG Yhilin Throne Room @ (000,000) (the confrontation/recruitment with Trin). "What, are you complaining? Women throwing themselves at you make your job much easier." I think for grammatical agreement it oughta be "makes your job".

Kevin Taylor

I'd love to see the harem hand out a little help to the poor orc in Tak'Kan who built his house backwards (twice) so that the door faces the fence and is inaccessible. Surely they have the earth magic to flip the foundation around for him or something.

moonhowler

In 0.80.1 I keep getting a crash error in the Elven Forrest during the Lynine and Orilise final scene - script 'Game_intepreter' line 1411:NameError occurred. I can get through the scene if I transfer my save back to version 0.79.3

Donastray

As someone who's enjoyed (And proselytized about) this game since before the 3 way path split, lo those many years ago, I can say nothing but praise for your long and determined struggle to get to this point. because, Good Lords, this has been one heck of a project XD Even George R.R. Martin is sitting there going "dang, that's a door stop." (and frankly, I think your saga is better than his) (Any thoughts on doing a screen play and getting HBO to produce it? Only half joking XD ) I look forward to whatever is in store for the last .19.9 you have waiting in the wings before we hit version 1.0, but take a victory lap, you earned it.